Search found 24 matches
- Tue Aug 21, 2012 11:06 am
- Forum: Support and Development
- Topic: Generating simple notes (sine wave) using LÖVE
- Replies: 4
- Views: 3073
Re: Generating simple notes (sine wave) using LÖVE
Add this to your new audio source: setLooping( true )
- Wed Apr 25, 2012 7:27 pm
- Forum: Libraries and Tools
- Topic: I Love Gameboy
- Replies: 69
- Views: 31478
Re: I Love Gameboy
Yeah, the emulation code is fairly CPU hungry, it executes up to a million instructions and draws over 8000 scanlines a second. Sorry :CNixola wrote:I forgot to write that I've a netbook...
- Tue Apr 24, 2012 6:17 pm
- Forum: Libraries and Tools
- Topic: I Love Gameboy
- Replies: 69
- Views: 31478
Re: I Love Gameboy
The most recent version already uses native bitwise when in LuaJIT and Lua bitwise when not.
- Mon Apr 23, 2012 10:54 pm
- Forum: Libraries and Tools
- Topic: I Love Gameboy
- Replies: 69
- Views: 31478
Re: I Love Gameboy
I don't support canvases too, but with the ImageData version I have no more than 6 FPS, so I don't mind if you don't update it Yeah, the ImageData one has pure-Lua bitwise (Which I'm fairly sure involves strings *cringe*), which given an emulator is pretty much entirely bit crunching, is a huge spe...
- Mon Apr 23, 2012 10:39 pm
- Forum: Libraries and Tools
- Topic: I Love Gameboy
- Replies: 69
- Views: 31478
Re: I Love Gameboy
I just took a look at the code.Wonderful work, I'm impressed... Well, it doesn't work on my computer, seems to be related to OpenGL... (a bug with canvas, according to what i saw)... Any optiions for me ? Once again, congratulations :ultrahappy: Hey and thanks :D. I think your best bet is the modif...
- Sat Apr 21, 2012 9:01 pm
- Forum: Libraries and Tools
- Topic: I Love Gameboy
- Replies: 69
- Views: 31478
Re: I Love Gameboy
New version, here are the changes: Changed pixel style to "rough", all the ghosting issues should thus be fixed. Added an in-game rom selection menu Added a work in progress options menu, can only change scale atm. Vsync (60fps) enabled by default (can be changed in load()) Compatability w...
- Fri Apr 20, 2012 8:28 am
- Forum: Libraries and Tools
- Topic: I Love Gameboy
- Replies: 69
- Views: 31478
Re: I Love Gameboy
So i was trying do do some optimations to the emulation but had no success because the gameboy always crashed at some point. When I set a loop do do nothing to see if this causes the crash I noticed that the speed got a lot better! It most certanly has something to do with the optimations LuaJIT do...
- Thu Apr 19, 2012 1:36 pm
- Forum: Libraries and Tools
- Topic: I Love Gameboy
- Replies: 69
- Views: 31478
Re: I Love Gameboy
Hi, I found the Problem that causes the "ghosting" when a canvas is used. The default PointStyle seems to be "smooth" but for your "draw only pixels that changed" approach ist is important that exact Pixels are drawn to the canvas and not smooth Points. So if you add l...
- Wed Apr 18, 2012 3:25 pm
- Forum: Libraries and Tools
- Topic: I Love Gameboy
- Replies: 69
- Views: 31478
Re: I Love Gameboy
I meant as in, if the thing being required exists, else require something else
- Wed Apr 18, 2012 12:59 pm
- Forum: Libraries and Tools
- Topic: I Love Gameboy
- Replies: 69
- Views: 31478
Re: I Love Gameboy
That's awesome Science, If you don't mind I'll copy over your imagedata sollution over to my most recent version, it seems Canvas is just more trouble than it's worth in this situation. Due to the interest I'm gonna add Colour support, sound support and saving support. Oh, and small question to anyo...