Search found 96 matches
- Sun Nov 19, 2017 4:53 pm
- Forum: General
- Topic: Mixins, Composition, and Inheritance Guidelines
- Replies: 8
- Views: 11764
Re: Mixins, Composition, and Inheritance Guidelines
Please don't double (or triple) post. Whoops! :o I'll edit my earlier post to include the relevant info. Also are there no spoiler tags available for the forums? It would make the lengthy post alot more compact. Edit - and now those posts are included in the original response. So they can all be de...
- Sun Nov 19, 2017 4:26 pm
- Forum: General
- Topic: Mixins, Composition, and Inheritance Guidelines
- Replies: 8
- Views: 11764
Re: Mixins, Composition, and Inheritance Guidelines
I agree with the principles behind KISS, and for the most part it works well with small projects. But once your project reaches a large enough size, things start to become more complicated. Managing these complications in an orderly fashion is ideal but not always simple. I'll give you a few specifi...
- Sun Nov 19, 2017 1:52 am
- Forum: General
- Topic: Mixins, Composition, and Inheritance Guidelines
- Replies: 8
- Views: 11764
Mixins, Composition, and Inheritance Guidelines
After having read up these subjects for the past month and testing these out together , I've hit a roadblock. When to use what, why, and how to do it effectively? Some relevant background: I'm using middleclass.lua I have a large code base with many different items, abilities, players, etc. I'm in t...
- Mon Oct 31, 2016 11:46 pm
- Forum: Libraries and Tools
- Topic: [Module] RL-Dice
- Replies: 7
- Views: 11925
Re: [Module] RL-Dice
More News Major bug fixed that made all rerolls and bonuses positive regardless if they were negative. RL-Dice added to rotLove . You can call it from the rot library using ROT.Dice API docs created thanks to LDoc I am considering adding a cache ability for the dice. It probably won't be for a few ...
- Fri Jul 01, 2016 12:42 am
- Forum: Libraries and Tools
- Topic: [Module] RL-Dice
- Replies: 7
- Views: 11925
Re: [Module] RL-Dice
I worked on this project in spurts, so it didn't progress continuously the entire three years. Yet, I'm glad it's finally reached a finishing point where there are no further features I can think of to add without bloating the module unnecessarily. If anyone is trying to make a roguelike I would say...
- Mon Jun 27, 2016 3:14 pm
- Forum: Libraries and Tools
- Topic: [Module] RL-Dice
- Replies: 7
- Views: 11925
Re: [Module] RL-Dice
Final Version Released! Added dice sets Added dice minimums Optimization - many of the default library functions (ie. math.random, math.max) were set as locals to speed things up Changed dice:roll() no longer returns a table! Instead it return value(s) depending on how many dice sets there are. If ...
- Mon Aug 04, 2014 7:19 am
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 131215
Re: LOVE users map
Representing IL, USA!
- Thu Jul 31, 2014 7:20 pm
- Forum: General
- Topic: Love Meetups!
- Replies: 18
- Views: 20974
Re: Love Meetups!
This is so awesome! Someone needs to host a location in the US next!
- Sat Jun 28, 2014 10:31 pm
- Forum: Libraries and Tools
- Topic: Communication amongst team members
- Replies: 14
- Views: 8922
Re: Communication amongst team members
These are some good points.
@OttoRobba - Those resources seem to work well even with an individual person project. I'm going to be using them from now on soooo major kudos!
@OttoRobba - Those resources seem to work well even with an individual person project. I'm going to be using them from now on soooo major kudos!
- Wed Apr 30, 2014 6:35 pm
- Forum: Libraries and Tools
- Topic: [Module] RL-Dice
- Replies: 7
- Views: 11925
Re: [Module] RL-Dice
Another major update! Can now reroll all dice with ^++ or ^-- (similar to all bonus) Metamethods and Classes!!! Dice_odds module included (can even give the probability for rerolls and bonus) Hopefully a few people find this library useful. I think as far as development goes, it's finished. There a...