Search found 18 matches
- Wed Aug 29, 2012 1:19 pm
- Forum: Support and Development
- Topic: Calculation inside love.draw?
- Replies: 6
- Views: 4062
Re: Calculation inside love.draw?
Thanks all for your help!
- Wed Aug 29, 2012 2:28 am
- Forum: Support and Development
- Topic: Calculation inside love.draw?
- Replies: 6
- Views: 4062
Calculation inside love.draw?
Hi all. First off, I apologize, as I'm sure I've seen the answer to this before, I just don't remember where, what the answer is, or what to search for. Besides dt in love.update and drawing functions in love.draw, is there any real difference between love.update and love.draw? can I just use: funct...
- Sun Aug 19, 2012 8:04 pm
- Forum: Support and Development
- Topic: love.graphics.printf 'ing a string with multiple spaces
- Replies: 7
- Views: 3944
Re: love.graphics.printf 'ing a string with multiple spaces
You're right, the code checks for the normal space. You can use one of the other space characters that unicode provides and it won't break into a newline. NBSP = "\194\160" text = "Test".. NBSP:rep(25).. "Text" You can of course use UTF-8 encoding with your text editor...
- Sat Aug 18, 2012 9:57 pm
- Forum: Support and Development
- Topic: love.graphics.printf 'ing a string with multiple spaces
- Replies: 7
- Views: 3944
love.graphics.printf 'ing a string with multiple spaces
Hi guys, I think this one will be quick. When I use the following code: text = "Test Text" --the extra spaces here are intentional love.graphics.printf(text, 10, 10, 100, "center") it prints "Test Text" no matter how many spaces are in between the two words. love.graphi...
- Mon Jul 23, 2012 9:05 am
- Forum: Games and Creations
- Topic: [FINISHED] Wake Up Call
- Replies: 54
- Views: 31555
Re: [Beta] Wake up call
I enjoyed this game far more than some commercial games that I've paid for. Thank you!
- Wed Jul 18, 2012 3:14 am
- Forum: Support and Development
- Topic: Performance issue running simple love game
- Replies: 11
- Views: 6144
Re: Performance issue running simple love game
I had already tried updating the video card drivers -- no dice.
I reinstalled windows (it was time anyway...). That fixed it.
thanks for the help!
I reinstalled windows (it was time anyway...). That fixed it.
thanks for the help!
- Tue Jul 17, 2012 9:39 pm
- Forum: Support and Development
- Topic: Performance issue running simple love game
- Replies: 11
- Views: 6144
Re: Performance issue running simple love game
I have also played several other retail games recently as well (penny arcade 3, quantum conundrum, arkham asylum, braid) with no problem. No freezes, high framerates.
- Tue Jul 17, 2012 9:30 pm
- Forum: Support and Development
- Topic: Performance issue running simple love game
- Replies: 11
- Views: 6144
Re: Performance issue running simple love game
ok, I've tried just running love.exe to get the rubber piggy demo.
I watched it for a while and it freezes too. About once every 10-30 seconds.
I really don't want to reinstall windows :/
I watched it for a while and it freezes too. About once every 10-30 seconds.
I really don't want to reinstall windows :/
- Tue Jul 17, 2012 9:12 pm
- Forum: Support and Development
- Topic: Performance issue running simple love game
- Replies: 11
- Views: 6144
Re: Performance issue running simple love game
ahhh! I've tried several projects from the demo forum. Mario Kart racing, fruitless, motion blur demo, relentless, TAOTRTWGE, and an unnamed topscrolling shooter.
none of them have any performance problems. Is there anything else i can try?
none of them have any performance problems. Is there anything else i can try?
- Tue Jul 17, 2012 8:56 pm
- Forum: Support and Development
- Topic: Performance issue running simple love game
- Replies: 11
- Views: 6144
Re: Performance issue with layered map & lots of tiles
I have an AMD Phenom 2 quad core and a Radeon 5870. That shouldn't matter though, as I've tried the code on an old laptop running a P3 with intel graphics -- it works fine on that machine. I've rebooted. I've closed all programs (even dropbox, teamviewer, etc.). I've updated video card drivers. I'm ...