Search found 267 matches
- Tue May 21, 2013 6:21 pm
- Forum: Support and Development
- Topic: Detect if spacebar is pushed?
- Replies: 4
- Views: 5360
Re: Detect if spacebar is pushed?
OT : I really won't to be the bad guy but ... https://love2d.org/forums/viewtopic.php?f=4&t=33904 https://love2d.org/forums/viewtopic.php?f=4&t=33903 https://love2d.org/forums/viewtopic.php?f=4&t=33901 https://love2d.org/forums/viewtopic.php?f=4&t=33898 Four topics since yesterday wa...
- Tue May 21, 2013 5:39 pm
- Forum: Support and Development
- Topic: Detect if spacebar is pushed?
- Replies: 4
- Views: 5360
Re: Detect if spacebar is pushed?
there's one obvious way you don't tried yet. key == " " Please try to read the tutorials in the wiki and learn some lua, because some day - if you ask such basic things over and over again - nobody will anwser because he know you don't really tried to learn and understand the matter. Nobod...
- Tue May 21, 2013 4:03 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722490
Re: What's everyone working on? (tigsource inspired)
Looks cool. What is the band called in the background. They are awesome !adnzzzzZ wrote:
- Tue May 21, 2013 3:48 pm
- Forum: Support and Development
- Topic: for every 20 pixel draw picture?
- Replies: 2
- Views: 2657
Re: for every 20 pixel draw picture?
every 20 - 30 pixels.. You could use one or two for loops. function love.draw() for y = 1, love.graphics.getHeight() / 20 do for x = 1, love.graphics.getWidth() / 20 do love.graphics.rectangle( "fill", 20 * x, 20 * y, 5, 5 ) end end end but this does not look like space at all :D Maybe you...
- Mon May 20, 2013 9:57 pm
- Forum: Support and Development
- Topic: How to use multiple lua files?
- Replies: 9
- Views: 15612
Re: How to use multiple lua files?
Let's say you have a directory on your desktop with this in it : - main.lua - other.lua The "other.lua" only contains the variable text = "Hello World". now to load the "other.lua" you simple use require( "other" ). This should be done on top of your main.lua ...
- Mon May 20, 2013 9:26 pm
- Forum: Support and Development
- Topic: How to get text input and displaying it?
- Replies: 4
- Views: 5550
Re: How to get text input and displaying it?
ups sorry , had to correct myself.
Code: Select all
local input = ""
function love.keypressed(key)
if key and key:match( '^[%w%s]$' ) then input = input..key end
end
- Mon May 20, 2013 9:21 pm
- Forum: Support and Development
- Topic: How to get text input and displaying it?
- Replies: 4
- Views: 5550
Re: How to get text input and displaying it?
You could use lua's match function. ( you can find it here: http://lua-users.org/wiki/StringLibraryTutorial ) basically do something like this : local input = "" function love.keypressed(key) if key and key:match( '^[%w%s]$' ) then input = input..key end end Then simply draw the string whe...
- Sun May 19, 2013 10:23 pm
- Forum: Support and Development
- Topic: Game programming help?
- Replies: 6
- Views: 4364
Re: Game programming help?
Much text. I got some short answers : - The Love2D wiki is your best friend, you can find there good tutorials, librarys, the documentation etc. -> use it https://www.love2d.org/wiki/Main_Page Question [1] : http://nova-fusion.com/2011/04/19/cameras-in-love2d-part-1-the-basics/ Question [2] & [3...
- Fri Apr 19, 2013 4:51 pm
- Forum: Games and Creations
- Topic: Plazma Being
- Replies: 121
- Views: 90628
Re: Plazma Being
great news !
You deserve it .
You deserve it .
- Tue Mar 19, 2013 4:56 pm
- Forum: Games and Creations
- Topic: Aztec Curse(A Super Crate Box like game)
- Replies: 6
- Views: 5899
Re: Super LÖVE box
Pretty cool
Extend it & keep on going !
Extend it & keep on going !