Search found 32 matches
- Mon Oct 01, 2012 9:45 pm
- Forum: Support and Development
- Topic: a little confusion with graphics.point , line, rectangle...
- Replies: 1
- Views: 1559
a little confusion with graphics.point , line, rectangle...
Hi there, lately I tried drawing some lines and the result really surprised me (maybe "confused" me would be better) I made a line using graphics.point command and it couldn't draw pixel in x = 599 - that value always put pixel on x = 588 After some "digging" I found a note sayin...
- Sat Aug 04, 2012 3:09 am
- Forum: Games and Creations
- Topic: dungeons-like game
- Replies: 3
- Views: 2903
Re: dungeons-like game
oops.
you mean it is TOO fast?
sorry for that, I was doing it on atom z550 with gma 500 so usually I get 15 fps and about 2 or 3 when all nodes are visible.
It didn't even cross my mind it could be too fast on other computers:)
I'll change it soon.
Thanks for trying my first game ever:)
you mean it is TOO fast?
sorry for that, I was doing it on atom z550 with gma 500 so usually I get 15 fps and about 2 or 3 when all nodes are visible.
It didn't even cross my mind it could be too fast on other computers:)
I'll change it soon.
Thanks for trying my first game ever:)
- Tue Jul 31, 2012 11:38 am
- Forum: Games and Creations
- Topic: dungeons-like game
- Replies: 3
- Views: 2903
dungeons-like game
I put "dungeons" in the title because there is a random room generator and some monsters. You can even cast a spell (some of them are still useless) You can kill a monster and you can die. You start from level 2 (starting from 1 wouldn't make to much sense) You finish the game when you rea...
- Tue Apr 17, 2012 7:42 pm
- Forum: Support and Development
- Topic: how to attach text bubbles with text to a monster?
- Replies: 10
- Views: 5211
Re: how to attach text bubbles with text to a monster?
thanks a lot !
I would try it right away if I only could
...but I will have to wait till tommorow.
edit:
wow, it works like a charm - thank you.
I would try it right away if I only could
...but I will have to wait till tommorow.
edit:
wow, it works like a charm - thank you.
- Tue Apr 17, 2012 5:33 pm
- Forum: Support and Development
- Topic: how to attach text bubbles with text to a monster?
- Replies: 10
- Views: 5211
Re: how to attach text bubbles with text to a monster?
hello there, ...a probably unnoticed thing in your engine. If you in tile mode, call "display whole lvl" and then "switch to ascii" it only changes the player but not the remain tiles (as it does in "only discovered rooms")... I'm aware of it, but I just left it like th...
- Tue Apr 17, 2012 11:29 am
- Forum: Support and Development
- Topic: how to attach text bubbles with text to a monster?
- Replies: 10
- Views: 5211
Re: how to attach text bubbles with text to a monster?
ok, so I put only text into .text - the rest will go to .draw
thanks, I had a different "vision" of it so that's why I couldnt figure it out:)
thanks, I had a different "vision" of it so that's why I couldnt figure it out:)
- Tue Apr 17, 2012 10:50 am
- Forum: Support and Development
- Topic: how to attach text bubbles with text to a monster?
- Replies: 10
- Views: 5211
how to attach text bubbles with text to a monster?
hello, I'm slowly moving forward with my dungeons, but there is still a lot to learn. anyway I just decided to add a "text bubbles" so the monsters could speak. I managed to make some kind of bubbles (just a rectangle so far) but don't know how to add some text to it to have it in one fiel...
- Fri Apr 13, 2012 8:41 pm
- Forum: Support and Development
- Topic: [SOLVED] need help with passing variables
- Replies: 3
- Views: 2231
Re: need help with passing variables
I just made an edit - a added example so it will be easier to understand i think I know i have to write another bunch of lines like bspLvl = options[1].val rMin = options[2].val rMax = options[3].val .. edit: yes that was it sorry, no more stupid questions - I think thats definitely enough for tonight
- Fri Apr 13, 2012 8:01 pm
- Forum: Support and Development
- Topic: [SOLVED] need help with passing variables
- Replies: 3
- Views: 2231
[SOLVED] need help with passing variables
hello, I'm trying to make a menu so it will be on right side of the screen and the game will stay on left side (game screen and menu share the same screen) this is a whole file called menu.lua and it is then loaded from main.lua by require(menu) as a swich between game and menu I chose TAB when menu...
- Thu Apr 12, 2012 12:09 am
- Forum: Support and Development
- Topic: could not find love.image!
- Replies: 2
- Views: 1769
Re: could not find love.image!
tahnks a lot
conf.lua
t.modules.image = false
don't know how it happened.
conf.lua
t.modules.image = false
don't know how it happened.