Search found 27 matches
- Wed May 08, 2013 2:57 pm
- Forum: Libraries and Tools
- Topic: LöveIDE
- Replies: 3
- Views: 2607
LöveIDE
Hello dear Löve community. I am Semih Masat from Turkey. I don't know is this right place for this but i want to say that i am started the project called "LöveIDE". As you can understand i am developing an IDE for Löve. I will inform you as soon as possible when the early beta is avaible. ...
- Thu Sep 06, 2012 9:03 am
- Forum: Games and Creations
- Topic: Monkey See Monkey Do
- Replies: 16
- Views: 12966
Re: Monkey See Monkey Do
Wow, awesomeee !
- Wed Mar 21, 2012 3:36 pm
- Forum: Support and Development
- Topic: Can't we use multiple love.update() ?
- Replies: 12
- Views: 10841
Re: Can't we use multiple love.update() ?
Thanks,
Actually i am c# developer, but i am going to buy a book about lua i believe.
Actually i am c# developer, but i am going to buy a book about lua i believe.
- Wed Mar 21, 2012 3:21 pm
- Forum: Support and Development
- Topic: Can't we use multiple love.update() ?
- Replies: 12
- Views: 10841
Re: Can't we use multiple love.update() ?
oh god : movement = {}
- Wed Mar 21, 2012 3:08 pm
- Forum: Support and Development
- Topic: Can't we use multiple love.update() ?
- Replies: 12
- Views: 10841
Re: Can't we use multiple love.update() ?
you are right.
actually I am learning on this time actually. this is my test and learning project.
actually I am learning on this time actually. this is my test and learning project.
- Wed Mar 21, 2012 2:53 pm
- Forum: Support and Development
- Topic: Can't we use multiple love.update() ?
- Replies: 12
- Views: 10841
Re: Can't we use multiple love.update() ?
When I change the movement.update(dt) to love.update(dt) , codes on movement.lua's love.update started to work.But now main.lua codes.
I just have to move codes then.
I just have to move codes then.
- Wed Mar 21, 2012 2:47 pm
- Forum: Support and Development
- Topic: Can't we use multiple love.update() ?
- Replies: 12
- Views: 10841
Re: Can't we use multiple love.update() ?
I am getting this error.
and no, I am not using movement.update() elsewhere.
and no, I am not using movement.update() elsewhere.
- Wed Mar 21, 2012 2:32 pm
- Forum: Support and Development
- Topic: Can't we use multiple love.update() ?
- Replies: 12
- Views: 10841
Re: Can't we use multiple love.update() ?
This is the code like in my main.lua function love.update() require 'movement' --Chracter Movement and Skinning Module if love.keyboard.isDown("x") then text = "Öp Örli Teknonoji Demosu" else text = "v.0000000.0.00.001.a" end end in my movement.lua file, there is not on...
- Wed Mar 21, 2012 2:04 pm
- Forum: Support and Development
- Topic: Can't we use multiple love.update() ?
- Replies: 12
- Views: 10841
Can't we use multiple love.update() ?
Hey,
I have couple files in my project.
In my movement.lua file I have 1 love.update funtion.
And I need one in main.lua file. but it does't work.
What should I do ?
Thanks
I have couple files in my project.
In my movement.lua file I have 1 love.update funtion.
And I need one in main.lua file. but it does't work.
What should I do ?
Thanks
- Wed Mar 21, 2012 12:43 pm
- Forum: Libraries and Tools
- Topic: Whisper
- Replies: 19
- Views: 7141
Re: Whisper
if you can give me a server file, I can host it on my server.