Search found 5 matches
- Wed Jan 04, 2012 7:38 am
- Forum: Libraries and Tools
- Topic: Cartographer, New alpha!
- Replies: 9
- Views: 4193
Re: Cartographer, New alpha!
Soo... what is the difference between this and Tiled?
- Mon Oct 17, 2011 3:20 pm
- Forum: Games and Creations
- Topic: Chromatic Paths
- Replies: 18
- Views: 12109
Re: Chromatic Paths
This game looks real funny if you try to run it in 0.8...
- Sun Sep 04, 2011 2:28 pm
- Forum: Libraries and Tools
- Topic: The Image Effect Giver
- Replies: 31
- Views: 10834
Re: The Image Effect Giver
I've started converting your code to use shaders just to see how much quicker it'd be. There's only a couple atm, I'll add a few more later. Obviously this needs 0.8+ to run Wow, this speed is awesome! Just cloned the latest 0.8 source and built it just to test this, I'm speechless.. btw., reading ...
- Sun Sep 04, 2011 7:00 am
- Forum: Games and Creations
- Topic: Hex Planetoid Mining Sim
- Replies: 17
- Views: 10977
Re: Hex Planetoid Mining Sim
It's always pretty random for me (Linux)SoggyWaffles wrote: Edit: I noticed that when I start a new game from the menu the craters tend to be the same places. Is this just OSX's terrible os.time random seed? Everything else seems to be spawning more randomly. Any one else seeing this?
- Sun Sep 04, 2011 6:47 am
- Forum: Libraries and Tools
- Topic: The Image Effect Giver
- Replies: 31
- Views: 10834
Re: The Image Effect Giver
Really nice stuff, love it (;
It'd actually be cool if the love devs wrote some basic color manipulation functions
in a high speed C++ implementation in a later version..
It'd actually be cool if the love devs wrote some basic color manipulation functions
in a high speed C++ implementation in a later version..