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- Sun Aug 07, 2011 1:56 am
- Forum: Support and Development
- Topic: RevoluteJoint stretching
- Replies: 2
- Views: 1721
RevoluteJoint stretching
I have two different, but probably related, problems. Basically, I'm trying to replicate the system used in the game "Hammerfight," where you have weapons spin around a central axis (your ship). The first problem is that when I create a "chain" of sorts out of rectangles and revo...