Search found 5 matches

by Figment
Sun Aug 07, 2011 12:04 am
Forum: Support and Development
Topic: Animation/Löve specs
Replies: 9
Views: 5217

Re: Animation/Löve specs

Thanks everybody, this has been most informative. :awesome:
I will be messing around with it once I have dug a little deeper into lua.
by Figment
Sat Aug 06, 2011 10:50 pm
Forum: Support and Development
Topic: Animation/Löve specs
Replies: 9
Views: 5217

Re: Animation/Löve specs

.. AnAL Love? This just gets better and better lawl. Anyway I found this great "swf to sprite sheet" converter, if anyone is interested: http://easeljs.com/zoe.html How well does it handle large sheets? I played a couple games which featured some fairly large graphics and it was lagging pr...
by Figment
Sat Aug 06, 2011 10:16 pm
Forum: Support and Development
Topic: Animation/Löve specs
Replies: 9
Views: 5217

Re: Animation/Löve specs

Thanks! wow that code looks messy :crazy:
Guess I got some work to do.
by Figment
Sat Aug 06, 2011 9:55 pm
Forum: Support and Development
Topic: Animation/Löve specs
Replies: 9
Views: 5217

Re: Animation/Löve specs

It's not hard to make on from a sprite sheet, just a little math and trial and error really.
Got any videos/text tutorials on this so I can get a closer look at the process?
To see if it looks similar to any of my other work environments.
by Figment
Sat Aug 06, 2011 9:08 pm
Forum: Support and Development
Topic: Animation/Löve specs
Replies: 9
Views: 5217

Animation/Löve specs

Hello, I'm a artist/animator hobbyist. I have been using flash and flex library's for quite a while now. While flash is a great animators tool it lacks in performance when large objects are present on the stage, that kinda sucks when I'm trying to develop a fully vector based platformer. So I was th...