Thanks everybody, this has been most informative.
I will be messing around with it once I have dug a little deeper into lua.
Search found 5 matches
- Sun Aug 07, 2011 12:04 am
- Forum: Support and Development
- Topic: Animation/Löve specs
- Replies: 9
- Views: 5217
- Sat Aug 06, 2011 10:50 pm
- Forum: Support and Development
- Topic: Animation/Löve specs
- Replies: 9
- Views: 5217
Re: Animation/Löve specs
.. AnAL Love? This just gets better and better lawl. Anyway I found this great "swf to sprite sheet" converter, if anyone is interested: http://easeljs.com/zoe.html How well does it handle large sheets? I played a couple games which featured some fairly large graphics and it was lagging pr...
- Sat Aug 06, 2011 10:16 pm
- Forum: Support and Development
- Topic: Animation/Löve specs
- Replies: 9
- Views: 5217
Re: Animation/Löve specs
Thanks! wow that code looks messy
Guess I got some work to do.
Guess I got some work to do.
- Sat Aug 06, 2011 9:55 pm
- Forum: Support and Development
- Topic: Animation/Löve specs
- Replies: 9
- Views: 5217
Re: Animation/Löve specs
Got any videos/text tutorials on this so I can get a closer look at the process?It's not hard to make on from a sprite sheet, just a little math and trial and error really.
To see if it looks similar to any of my other work environments.
- Sat Aug 06, 2011 9:08 pm
- Forum: Support and Development
- Topic: Animation/Löve specs
- Replies: 9
- Views: 5217
Animation/Löve specs
Hello, I'm a artist/animator hobbyist. I have been using flash and flex library's for quite a while now. While flash is a great animators tool it lacks in performance when large objects are present on the stage, that kinda sucks when I'm trying to develop a fully vector based platformer. So I was th...