Hi guys and girls, I just finished a simple drafting module. It permits you to draw all kinds of shapes like ellipses. It also permits you to connect the vertices of one shape to the next using what I called linkers. For example, if you drew two squares, you could then make a cube by linking points ...
Technically speaking, /none/ of the triangles have bases. They used to, but it didn't look as good - this way breaks up the grid a bit, which is easier on the eyes. It's not important for the user what is happening on a technical level, what matters is what he sees. I understand your point of view ...
For clarity, I would not remove the base of triangles that in opposite directions. It makes it look like there is something special about those triangles when there isn't. All triangles should have a base.
Doesn't the stuttering occur because you are not moving the player the same pixel distance on every instance of love.draw(). Your pixel distance depends on many variables including some that are floating point like dt so that after being floored to the nearest x and y, your distance changes making a...
Indeed, without obstacles this type of snake can go on for a very long if angled a tiny bit and then left to his own affairs. If you're playing for high scores, I suggest you start the game before dinner time. Then let it run while you eat.
I'm working on a similar project in Javascript. I wanted to show you how my snake wrapping works, so I made a demo with only the snake at a very slow speed so it's easy to inspect the transitions. Notice how each part of the snake doesn't suddenly get warped to the other side when it reaches the wal...
I can see that in Tboner each bone is connected to it's parent bone, but how do you achieve this in the editor without using Box2D? If you only have images for each part of the actor, then the person editing could place them however he wishes, not doing offsets by force, but because it's really hard...
I haven't used any other skeletal animation systems, so I can't provide you with examples, or even know if others have done it this way. Let me try to explain my idea. Let's say we want to make the animation of a man running. We have a head, a torso, and four limbs each divided into three parts (upp...