Search found 48 matches
- Sat Mar 27, 2021 3:22 pm
- Forum: General
- Topic: Software engineering or Computer Science
- Replies: 12
- Views: 11948
Re: Software engineering or Computer Science
I work in industry now and I would say if your goal is to get a high paying job it does not matter. A related degree and good grades are required to get your foot in the door but its only to check a box. How you interview, related experiance, and having a passion for the work is far more important. ...
- Wed Jul 10, 2019 7:03 pm
- Forum: Support and Development
- Topic: [SOLVED] Math + Spread bullets
- Replies: 10
- Views: 6303
Re: Math + Spread bullets
something like this will work NOTE. I did not look at your code so I don't know how you actually set up your projectiles so it may need to be modified a bit to make it work as desired function setBulletVelocity(bullet) -- first get direction you want to shoot in radians and a speed speed = 200 direc...
- Mon Jul 08, 2019 3:55 pm
- Forum: Support and Development
- Topic: How to use same image more than once
- Replies: 7
- Views: 5039
Re: How to use same image more than once
I recommend setting up an image library that will allow you to reference images with some kind of ID for example the image name. You could do something along the lines of function getImage(fileName) if not imageTable[fileName] then imageTable[fileName] = love.graphics.newImage(fileName) end return i...
- Tue May 14, 2019 9:45 pm
- Forum: General
- Topic: Depth buffer and slanted sprites?
- Replies: 14
- Views: 16928
Re: Depth buffer and slanted sprites?
If you run into too much trouble, try implementing a merge sort, I was able to use this method to have thousands of objects on the screen with z sorting (possibly as high as 10k). Just make sure you cull your list down to only the things that need to be on screen at any given time.
- Fri May 25, 2018 9:38 pm
- Forum: Support and Development
- Topic: Help platformer hit detection
- Replies: 1
- Views: 2091
Re: Help platformer hit detection
You are only updating your position if your not on a box.
rework this
rework this
Code: Select all
if coln(box[i].x-5,box[i].w-5,box[i].y-5,box[i].h-5,new.x,new.y,player.w,player.h) == false then
player.y = new.y
player.x = new.x
end
- Fri May 25, 2018 9:30 pm
- Forum: Support and Development
- Topic: Rate my client/server structure
- Replies: 2
- Views: 2399
Re: Rate my client/server structure
Don't update every frame. Send only things that change when they change(such as key presses and stat/inventory changes). This will cut back on a lot of net traffic. Have some kind of sync packet that can correct any deviation every half second or something for movement and a lot slower for stuff tha...
- Fri May 25, 2018 9:24 pm
- Forum: Support and Development
- Topic: Cross-platformly deterministic to-the-power-of function
- Replies: 21
- Views: 11759
Re: Cross-platformly deterministic to-the-power-of function
why not just write a pow() function, something like this (not sure if this works because I didn't try it but it seems like the concept should be sound as long as e >=0) pow(n,e) local total = 1 if e > 0 then for i = 1, e do total = total * n end end return total end
- Sun Apr 15, 2018 3:16 pm
- Forum: Games and Creations
- Topic: Dark Wish is coming soon
- Replies: 16
- Views: 10336
Re: Dark Wish is coming soon
drunken_munki I sent you a PM
- Sat Apr 14, 2018 8:58 pm
- Forum: Games and Creations
- Topic: Space Game
- Replies: 2
- Views: 3194
Re: Space Game
Yes I will. At the moment you cant do much other than fly around and I would like it to be somewhat playable before I let it out into the wild. I would also like to have some better art for things so I will need to find an artist or spend some time learning that side of stuff so it will be a little ...
- Sat Apr 14, 2018 5:55 am
- Forum: Games and Creations
- Topic: Space Game
- Replies: 2
- Views: 3194
Space Game
I have been working on a space game project for a while. I intend for it to be one of those trade for resources to upgrade your ship so you can blow up bigger stuff and kill all the aliens games. The recent release of love 11 has simplified some of the shaders I was using and made the whole thing mo...