Nice, been following this engine for some time now, really LÖVE the previews you have added, they neatly show the powerful and awesome features of your engine, keep it up!
I will try adding your engine soon in my game editor, will post screens if I get it to run properly!
Have a nice day sir!
Some sample images from my dungeon generator, which will be released soon I hope ;) It has multiple algorithms implemented, but this one is the maze algorithm tested, in 160 x 160 with tiles. First one featuring the maze algorithm with tiles, and room creation on: n0172zM.png Second zoom in on the u...
I'm currently creating a dungeon generator, which also have a maze mode, I suspect it to be doon in a few weeks, if I got the time, but my mazes are somehow similary, but great work. These algortihmns are great for educational purposes.
Okay thank you all :) I just thought that it would be nicer to have to do the player.hp instead of player.hp[1] because I always needs the first element for things outside the player class environment, the other indexes are for internal operations :) And ty for the naming conventions :) better bring...
I'm using middleclass for my classes in my game, and i set a lot of variables in function player:initialize() variables ... ... ... end Some of the variables are single variables but others are tables. I was wondering if someone could point me out how to do proper getters/setters so that fx. if I wa...
talked to bartbes, and he's suggesting that we start a close-knit circle of bloggers based on the following; Folks who are willing to write frequently Folks who are well-established on the forums or IRC Folks who are well versed in English. Well, you have my axe. And my sword, I just finished all m...