Nice, really loved the psuedo 3d zelda like terrain
And yes, the loading of the teapot is incredible slow :S
But anyway really nice work there
Search found 36 matches
- Tue Sep 23, 2014 8:41 am
- Forum: Libraries and Tools
- Topic: An Isometric 3D Engine
- Replies: 8
- Views: 12817
- Thu Mar 20, 2014 8:10 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 130866
Re: Löve "Light vs. Shadow" Engine [0.3.3]
Nice, been following this engine for some time now, really LÖVE the previews you have added, they neatly show the powerful and awesome features of your engine, keep it up!
I will try adding your engine soon in my game editor, will post screens if I get it to run properly!
Have a nice day sir!
I will try adding your engine soon in my game editor, will post screens if I get it to run properly!
Have a nice day sir!
- Sun Mar 10, 2013 1:41 pm
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 645385
Re: blogs.love2d.org - The Official LÖVE Blogs!
Wow nice love it !
- Mon Mar 04, 2013 8:23 pm
- Forum: Libraries and Tools
- Topic: Maze Thread
- Replies: 50
- Views: 54252
Re: Maze Thread
Some sample images from my dungeon generator, which will be released soon I hope ;) It has multiple algorithms implemented, but this one is the maze algorithm tested, in 160 x 160 with tiles. First one featuring the maze algorithm with tiles, and room creation on: n0172zM.png Second zoom in on the u...
- Thu Feb 28, 2013 1:22 pm
- Forum: Libraries and Tools
- Topic: Maze Thread
- Replies: 50
- Views: 54252
Re: Autogenerated Perfect Maze
Great link about mazes, the best part is the "weave" algorithmns, didn't know they existed ty
- Thu Feb 28, 2013 8:55 am
- Forum: Libraries and Tools
- Topic: Maze Thread
- Replies: 50
- Views: 54252
Re: Autogenerated Perfect Maze
I'm currently creating a dungeon generator, which also have a maze mode, I suspect it to be doon in a few weeks, if I got the time, but my mazes are somehow similary, but great work. These algortihmns are great for educational purposes.
- Wed Jan 30, 2013 7:38 am
- Forum: Support and Development
- Topic: Using metatables with middleclass
- Replies: 4
- Views: 3467
Re: Using metatables with middleclass
Okay thank you all :) I just thought that it would be nicer to have to do the player.hp instead of player.hp[1] because I always needs the first element for things outside the player class environment, the other indexes are for internal operations :) And ty for the naming conventions :) better bring...
- Tue Jan 29, 2013 8:43 pm
- Forum: Support and Development
- Topic: Using metatables with middleclass
- Replies: 4
- Views: 3467
Using metatables with middleclass
I'm using middleclass for my classes in my game, and i set a lot of variables in function player:initialize() variables ... ... ... end Some of the variables are single variables but others are tables. I was wondering if someone could point me out how to do proper getters/setters so that fx. if I wa...
Re: Anybody need music for their game?
Would have loved to, but my project is still in very early stages, so there's no telling when it will be done :S
Re: Blög?
talked to bartbes, and he's suggesting that we start a close-knit circle of bloggers based on the following; Folks who are willing to write frequently Folks who are well-established on the forums or IRC Folks who are well versed in English. Well, you have my axe. And my sword, I just finished all m...