Search found 380 matches
- Fri Oct 26, 2018 8:27 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 260096
Re: ImGui LÖVE module
I followed the 'Simple integration' on the repo but I'm getting this error ; Error main.lua:18: bad argument #1 to 'NewFrame' (string expected, got table) Traceback [C]: in function 'NewFrame' main.lua:18: in function 'update' [C]: in function 'xpcall' Which refers simply to : function love.update(d...
- Wed Sep 26, 2018 11:39 am
- Forum: Support and Development
- Topic: Blurry canvas drawing
- Replies: 2
- Views: 3274
Re: Blurry canvas drawing
Thanks, it works!
- Tue Sep 25, 2018 4:11 pm
- Forum: Support and Development
- Topic: Blurry canvas drawing
- Replies: 2
- Views: 3274
Blurry canvas drawing
I'm again having some problems with canvases! I have 2 situations which should(?) be identical : 1. function love.draw() love.graphics.printf("lol",0,0,100,"left") end 2. function love.load() c1 = love.graphics.newCanvas(100,100) love.graphics.setCanvas(c1) love.graphics.printf(&...
- Mon Sep 24, 2018 8:11 am
- Forum: Support and Development
- Topic: Sample average of multiple canvases.
- Replies: 3
- Views: 3738
Re: Sample average of multiple canvases.
Thanks a lot! It works : viewtopic.php?f=14&t=83330&p=223219#p223219
- Mon Sep 24, 2018 8:07 am
- Forum: Games and Creations
- Topic: Menger Sponge Explorer
- Replies: 41
- Views: 33969
Re: Menger Sponge Explorer
Updated it to 11.0!
Camera Zoom is added and you can change Camera Tilt with Q and E.
Camera Zoom is added and you can change Camera Tilt with Q and E.
- Sun Sep 23, 2018 3:37 pm
- Forum: Support and Development
- Topic: Sample average of multiple canvases.
- Replies: 3
- Views: 3738
Sample average of multiple canvases.
Hey everyone, I'm making this small renderer using shaders. I'm complety at a loss on how to render multiple frames using shaders and afterwards average them together. I've tried rendering a single frame on a canvas then afterwards adding this canvas to another with love.graphics.setBlendMode("...
- Thu Feb 02, 2017 1:19 pm
- Forum: Games and Creations
- Topic: GLSL Mandelbrot
- Replies: 8
- Views: 7423
Re: GLSL Mandelbrot
Added my GUI library, you can now change the render resolution for screenshots
- Fri Jan 27, 2017 2:30 pm
- Forum: Support and Development
- Topic: OpenGL bug or canvas format limitation ?
- Replies: 8
- Views: 7435
Re: OpenGL bug or canvas format limitation ?
Do you even need 32 bit floating point texture here? Pretty sure sandpiles require no more precision than 3 bits, making rgba8 format more than sufficient. To get the correct result a sandpile needs a lot of sand, not an infinite amount(so no infite replenishing), so more precision is needed. I rep...
- Wed Jan 25, 2017 6:32 pm
- Forum: Games and Creations
- Topic: [wip] survival / crafting game (noob inside)
- Replies: 2
- Views: 3894
Re: [wip] survival / crafting game (noob inside)
Looks interesting, share you prototype!
- Wed Jan 25, 2017 6:11 pm
- Forum: Support and Development
- Topic: OpenGL bug or canvas format limitation ?
- Replies: 8
- Views: 7435
Re: OpenGL bug or canvas format limitation ?
I just ported this shader (https://www.shadertoy.com/view/MtGXRK) Ha that's me :D Also i'm currently checking your source code.. Got it : When you draw a canvas it gets converted back to rgba8, I've the same problem with my pathmarcher :(. (So when your draw the buffer to temp the shader gets destr...