Search found 88 matches
- Thu Feb 23, 2023 4:24 am
- Forum: General
- Topic: Do you want to be a npc in my 2023 game jam game?
- Replies: 1
- Views: 1810
Re: Do you want to be a npc in my 2023 game jam game?
I love this idea! I'm going to do something similar when I have the chance. I'm noting the questions, in case you eventually take down the google form: > Can you tell me a little about some key events in your life? (good, bad, whatever you want:) ) > What's something you would want your character to...
- Sun Sep 25, 2022 1:07 am
- Forum: Games and Creations
- Topic: Colör Lines
- Replies: 6
- Views: 4720
Re: Colör Lines
O cool! Maybe if the little circles were pulsing (growing bigger and smaller), then it would be more clear that they're going to "appear" after the player's next move.
- Thu Jul 22, 2021 3:00 pm
- Forum: Support and Development
- Topic: Code editor for android phone.
- Replies: 2
- Views: 6286
Code editor for android phone.
I often use a blue tooth keyboard and mouse with my phone while I'm out. I'd like to work on my Love2d project from my phone, in addition to my desktop and laptop. My projects are stored in a Google Drive folder. I've installed Love2d for android. Now I need something to write code with. Does anyone...
- Mon Sep 18, 2017 2:31 pm
- Forum: General
- Topic: Software to record your screen (for gameplay demos and tutorials)
- Replies: 3
- Views: 3943
Software to record your screen (for gameplay demos and tutorials)
I stumbled across Open Broadcaster Software (OBS; obsproject.com) which seems, well, great for recording your desktop and even video editing. Does anyone out there have further experiences with OBS or other software that would be useful for recording gameplay footage or Love2d coding tutorials?
- Mon Mar 20, 2017 8:26 pm
- Forum: Support and Development
- Topic: The style in which scaled images are rendered; how do I make them "rough" instead of "smooth?"
- Replies: 2
- Views: 3281
Re: The style in which scaled images are rendered; how do I make them "rough" instead of "smooth?"
works great! I set it right after I created a newImage, like so
Code: Select all
s.img[1] = lg.newImage('megaman/sprite sheets/classicMegaManSprites.png')
s.img[1]:setFilter( "nearest", "nearest" )
- Mon Mar 20, 2017 5:48 pm
- Forum: Support and Development
- Topic: The style in which scaled images are rendered; how do I make them "rough" instead of "smooth?"
- Replies: 2
- Views: 3281
The style in which scaled images are rendered; how do I make them "rough" instead of "smooth?"
I've used love.graphics.draw in order to draw an image with sx and sy > 1, but the image looks fuzzy. How do I make it not look fuzzy? I thought it'd be something like love.graphics.setLineStyle( 'rough' ), but that's not working for me. If you want to look inside the love file, the file to look at ...
- Sat Jul 09, 2016 2:14 pm
- Forum: Support and Development
- Topic: Mouse scrolling
- Replies: 12
- Views: 9325
Re: Mouse scrolling
Many laptops allow users to scroll using two fingers on the touch pad. Does Love2d v 10 have a way to recognize this action? I'm looking at the wiki entries for the touch-related callback entries, and it doesn't seem to.
- Fri Jun 10, 2016 4:01 pm
- Forum: Support and Development
- Topic: Using Git Hub for love2d projects
- Replies: 7
- Views: 5814
Using Git Hub for love2d projects
Basically, I don't know how to use GitHub, and I'm not even sure about what I don't know. I thought I could use it as a sort of drop box for a love2d game folder, but apparently I have to jump through some more hoops to add nested folders to a repository. Should I just stick with Drop Box or one-dri...
- Fri Jun 03, 2016 1:47 am
- Forum: Support and Development
- Topic: Mouse scrolling
- Replies: 12
- Views: 9325
Re: Mouse scrolling
Yes. Mousepressed, not Keypressed. It sends an event for every tick of the scroll. On OS X it even has the inertia. Use the "wu" and "wd" as the buttons being clicked. update? I think it works differently now. I set up a test to change the background color in love.mousepressed, ...
- Fri Jun 03, 2016 12:40 am
- Forum: Support and Development
- Topic: How can I make scrolling text boxes? (or get the number of lines of text?)
- Replies: 7
- Views: 6024
Re: How can I make scrolling text boxes? (or get the number of lines of text?)
[FIXED. As it turns out I was making a silly mistake with string.sub. I think it's fixed now.] I'm currently getting my text from "contents = love.filesystem.read( fileName )", but when I go to print it, line breaks and tabs show up as []s. I tried using some logic to avoid printing the la...