Search found 6 matches
- Thu Aug 11, 2011 10:56 am
- Forum: General
- Topic: Request: Wiki Sidebar change
- Replies: 14
- Views: 4652
Re: Request: Wiki Sidebar change
If new people are going to be asking Lua-related questions on this forum (which are generally being answered), isn't that a bit of a false distinction? Perhaps if there was some basic Lua info on the wiki it'd stymie those questions.
- Tue Aug 09, 2011 7:24 pm
- Forum: Support and Development
- Topic: Ipairs
- Replies: 17
- Views: 7159
Re: Ipairs
Here's a link to the exciting graphs: http://www.facepunch.com/threads/875909 ... and-ipairs
- Fri Aug 05, 2011 8:17 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 184504
Re: Advanced Tiled Loader
Not sure if this is just a problem with my computer or not but the desert example is being trimmed to what appears to be 1024x1024 pixels in 0.8.2 from the top left corner, that happens whether spritebatches are turned on or off. The obstacles still work even though they're invisible. The problem do...
- Fri Jul 08, 2011 6:49 pm
- Forum: Support and Development
- Topic: HardonCollider and ray collisions
- Replies: 1
- Views: 1632
HardonCollider and ray collisions
Hello! I want to "fire" a ray from one set of co-ordinates to another set of co-ordinates and detect whether there is a collision along the length of the ray and if so, where that collision has occurred. The number of objects that could potentially collide with the ray number in the low hu...
- Wed Jul 06, 2011 9:35 pm
- Forum: Support and Development
- Topic: Quads and artifacts from sprite sheets
- Replies: 8
- Views: 6044
Re: Quads and artifacts from sprite sheets
I can confirm co-ordinates were double checked and also happens when scale factors are set to 1
- Wed Jul 06, 2011 8:06 pm
- Forum: Support and Development
- Topic: Quads and artifacts from sprite sheets
- Replies: 8
- Views: 6044
Quads and artifacts from sprite sheets
Hello lovely people, I've been playing with quads and selecting sprites from a spritesheet and I've been seeing some spillover from neighbouring portions of the spritesheet. I'm running Windows 7, 64 bit. I don't really have any shareable code but I noticed that it also happens in GloryFish's game w...