Cool, it's already logged: http://love2d.org/forum/tracker.php?p=1&t=43
Thx.
Search found 12 matches
- Mon May 11, 2009 2:39 am
- Forum: General
- Topic: LÖVE 0.5.0
- Replies: 37
- Views: 36751
- Sun May 10, 2009 2:53 am
- Forum: General
- Topic: LÖVE 0.5.0
- Replies: 37
- Views: 36751
Re: LÖVE 0.5.0
Heya Rude, any chance that love.graphics.screenshot() will be fixed in 0.6.0? It sure would be handy (to me at least...)
- Wed Apr 22, 2009 6:57 am
- Forum: General
- Topic: Requesting more help - crash this time...
- Replies: 4
- Views: 6119
Re: Requesting more help - crash this time...
Fixed now. Deleting the same object twice I think... I fixed it by instead setting a "removeFlag" on the object, and cleaning up at the end of the frame. Much happier now. Thanks for the assistance.
- Tue Apr 21, 2009 3:55 pm
- Forum: General
- Topic: Requesting more help - crash this time...
- Replies: 4
- Views: 6119
Re: Requesting more help - crash this time...
Thanks for the responses, I'm going to investigate piece:destroy() more thoroughly.
The logging is really simple BTW... look at function log(m,s) at the bottom of main. Feel free to use it if you like it!
The logging is really simple BTW... look at function log(m,s) at the bottom of main. Feel free to use it if you like it!
- Mon Apr 20, 2009 12:02 am
- Forum: General
- Topic: Requesting more help - crash this time...
- Replies: 4
- Views: 6119
Requesting more help - crash this time...
Hi all, I'm getting a crash that I can't diagnose... I found some workarounds but I want to understand what's going on. To reproduce: * Run attached .love * You control the big love symbol ("the hero") at the bottom * There are weird-looking robots zooming past. * Click the LMB to explode ...
- Sun Apr 19, 2009 9:08 pm
- Forum: General
- Topic: Velocity getting clamped to upper limit - help!
- Replies: 3
- Views: 3592
Re: Velocity getting clamped to upper limit - help!
Thanks for the replies... helped a lot!
- Sun Apr 19, 2009 4:51 am
- Forum: General
- Topic: Velocity getting clamped to upper limit - help!
- Replies: 3
- Views: 3592
Velocity getting clamped to upper limit - help!
Hi there, I'm hitting an issue where I can't make physics objects move faster than an upper limit of ~200 units (I'm not sure what the units are). The attached .love file demonstrates the issue. Use the arrow keys to move around, and notice that velocity is clamped to ~200. I show the end frame velo...
- Wed Feb 18, 2009 7:21 am
- Forum: Support and Development
- Topic: Request for help on collision callbacks
- Replies: 1
- Views: 2502
Re: Request for help on collision callbacks
OK never mind, I figured it out.
- Wed Feb 18, 2009 7:09 am
- Forum: Support and Development
- Topic: Request for help on collision callbacks
- Replies: 1
- Views: 2502
Request for help on collision callbacks
Hi all, OK, so I've done this: function load() world = love.physics.newWorld(2000, 2000) world:setCallback(collision) ...and then I've used: body1.circleShape:setData("foo") body2.circleShape:setData("bar") ...on my collision shapes. Finally, I've implemented the collision handle...
- Mon Feb 16, 2009 4:32 am
- Forum: General
- Topic: Error in LÖVE Documentation 0.5.0?
- Replies: 2
- Views: 2727
Error in LÖVE Documentation 0.5.0?
On this page: http://love2d.org/docs/love_physics_newWorld_2.html Arguments lx X-component of lower left corner of the World area. ly Y-component of lower left corner of the World area. ux X-component of upper left corner of the World area. uy Y-component of upper left corner of the World area. gx X...