Search found 32 matches

by miloguy
Sat Sep 17, 2011 5:38 am
Forum: General
Topic: Anything to do about messed up vsync?
Replies: 5
Views: 4247

Re: Anything to do about messed up vsync?

slime wrote:
miloguy wrote:Any "cure"?
What's messed up about it? You need to describe the symptoms before we can prescribe the cure. :P
FPS skipping from 300 to 30 and back
I asked a while ago and they said it was vsync
by miloguy
Sat Sep 17, 2011 5:36 am
Forum: General
Topic: LOVE for iPhone?
Replies: 6
Views: 7185

LOVE for iPhone?

http://en.wikipedia.org/wiki/Lua_(progr ... ideo_games

It's legal to do it now...

I know, it'd be a ton of work, but IT'D BE SO AWSOME
by miloguy
Tue Sep 06, 2011 6:52 am
Forum: Support and Development
Topic: Infinite world
Replies: 16
Views: 6669

Infinite world

I plan on making a game with physics, and it's going to get bigger as you get farther away from the starting place. What should I do for smallest and largest positions in love.physics.newWorld()?

Thanks
by miloguy
Tue Sep 06, 2011 4:29 am
Forum: Support and Development
Topic: mass?
Replies: 8
Views: 7472

Re: mass?

T-Bone wrote:Why would you need to set a mass? Does love.physics require that?
It does. And if you set the mass to 0 then it doesn't fall.

I'm a simple person, I like anchored or unanchored better :P
by miloguy
Tue Sep 06, 2011 4:06 am
Forum: Support and Development
Topic: mass?
Replies: 8
Views: 7472

Re: mass?

I don't really care how much each object weighs, as long as it falls the same speed and moves the same speed
by miloguy
Tue Sep 06, 2011 3:47 am
Forum: Support and Development
Topic: mass?
Replies: 8
Views: 7472

mass?

What should I set mass as for objects? Would it be a bad idea to have everything have the same mass? Should I do like width*height or pi*radius^2? I'm confused :x
by miloguy
Sat Aug 27, 2011 5:50 am
Forum: Support and Development
Topic: Are there any more, like, extensive physics tutorials?
Replies: 5
Views: 6186

Re: Are there any more, like, extensive physics tutorials?

I made it draw an image and it showed it rotated at an angle, but the rotation didn't change when it hit the ground. Also: Would it be a bad idea to set everything's mass to 1? The code this thread was created about (notice I posted it quite a while ago) i got rid of I'm pretty sure but I could recr...
by miloguy
Sat Aug 27, 2011 4:52 am
Forum: General
Topic: Steam?
Replies: 30
Views: 61792

Re: Steam?

If you can make your love game into an executable then I'd think you could submit it to Steam or whatever, not that I know anything about Steam at all
by miloguy
Sat Aug 27, 2011 4:51 am
Forum: General
Topic: Thoughts about love?
Replies: 26
Views: 14955

Re: Thoughts about love?

I used to be on a site called ROBLOX and a bunch of people starting using LOVE because it uses the same language (Lua) as ROBLOX so I tried it and it was awsome
by miloguy
Sat Aug 27, 2011 4:50 am
Forum: General
Topic: Many people will know this, but some don't..
Replies: 9
Views: 5511

Re: Many people will know this, but some don't..

So my

Code: Select all

local g=love.graphics
at the top of all my games actually benefits more that just letting me not type as much?
Cool :D