Search found 4 matches
- Sun Jun 26, 2011 8:39 pm
- Forum: Support and Development
- Topic: 1 Pixel more needs +98% CPU
- Replies: 11
- Views: 5246
Re: 1 Pixel more needs +98% CPU
Sure. Just plain simple though. With 513x256px image for 1a.jpg, its getting hot in here. require("lua/AnAL.lua") function love.load() image = love.graphics.newImage("images/bg/1a.jpg") player = love.graphics.newImage("images/run/c2.jpg") anim = newAnimation(player, 45,...
- Sun Jun 26, 2011 8:21 pm
- Forum: Support and Development
- Topic: 1 Pixel more needs +98% CPU
- Replies: 11
- Views: 5246
Re: 1 Pixel more needs +98% CPU
Yeah, i read something about the PO2_Syndrome, but graphic card is not that old. I found the problem. Seems that cutting off background images to the size of the screen is extremely inefficient. If the image extends screen.width or screen.height set in conf.lua, then CPU goes crazy. The 513px image ...
- Sun Jun 26, 2011 8:02 pm
- Forum: Support and Development
- Topic: 1 Pixel more needs +98% CPU
- Replies: 11
- Views: 5246
Re: 1 Pixel more needs +98% CPU
Likewise is 1024x512, but this also gives 99% CPU. Definitely not a normal behaviour, and I'm just using the examples.
- Sun Jun 26, 2011 7:37 pm
- Forum: Support and Development
- Topic: 1 Pixel more needs +98% CPU
- Replies: 11
- Views: 5246
1 Pixel more needs +98% CPU
Hi, first of all, very impressive engine. Some HowTos more would be nice, i struggled finding out theres an animation framework for löve. BTW don't google for "AnAL Löve", it won't give you any useful results :) My Problem is that a background-image with 512x256px is using about 0-1% of CP...