The GCW Zero can benefit of such port.
http://www.gcw-zero.com/
Search found 21 matches
- Fri Mar 15, 2013 11:56 pm
- Forum: LÖVE-Android
- Topic: porting love to raspberry pi
- Replies: 12
- Views: 21676
- Wed Oct 17, 2012 8:40 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 144332
Re: Snayke - Out now! Version 1.1, soundtrack available
Nice then ! I haven't tried it very thoroughly... My mistake.
- Wed Oct 17, 2012 6:16 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 144332
Re: Snayke - Out now! Version 1.1, soundtrack available
Very nice game but two things annoy me. I like to play a game with a pad, but for snayke only the menu is supported, not the main battle. Moreover, by looking at the code, the shaders you are using are very easy to reproduce for the CPU. Since my graphic card does not support shaders (intel chipset)...
- Sat Sep 22, 2012 12:33 pm
- Forum: Games and Creations
- Topic: HumanTECH (Ludum Dare 24 entry)
- Replies: 7
- Views: 8920
Re: HumanTECH (Ludum Dare 24 entry)
This is looking very good, but I cannot launch your .love. $ love humantech.love Error: leaf/utils.lua:47: bad argument #1 to 'pairs' (table expected, got string) stack traceback: [C]: in function 'pairs' leaf/utils.lua:47: in function 'extend' enemy.lua:9: in function 'init' player.lua:11: in funct...
- Thu Jul 26, 2012 8:37 am
- Forum: Libraries and Tools
- Topic: Moses And Allen, Lua Tools for Tables and Strings
- Replies: 3
- Views: 4686
Re: Moses And Alles, Lua Tools for Tables and Strings
Great job ! Just one thing. In this file : https://github.com/Yonaba/Allen/blob/master/Allen_StringOp_Tests.lua you are saying that '+' is commutative. But I don't think this is the case of your implementation, right? Unless "hello " + "world" == "world" + "hello &...
- Wed Jul 11, 2012 10:40 am
- Forum: LÖVE-Android
- Topic: OUYA
- Replies: 58
- Views: 51908
Re: OUYA
I totally agree with you coffee. Moreover, at least for me, it's not an "open" console since android "forces" us to use java. Of course there is the android NDK but it's rather annoying to use. An OS like Angstrom Linux, or something else would have been much more accurate for an...
- Fri Jun 08, 2012 10:05 am
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 57117
Re: A message system
@Robin: Are you eager to add the same specificities as in litearc's message system, that is to say, letter by letter messages, handle inputs and thus a stack based message system, long message splitting into multiple boxes, maybe menu choice, and most importantly a demo? I think these kind of things...
- Wed Jun 06, 2012 9:13 am
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 57117
Re: A message system
Really all I want from a system is the ability to display text with different colors in certain spots like you do now. I agree with this. I also only want to specify where the text is appearing (x,y), the width of the text, the number of lines of the text, the format of the text and that should do ...
- Tue Jun 05, 2012 5:51 pm
- Forum: General
- Topic: LÖVE 0.8.0 Released
- Replies: 85
- Views: 162123
Re: LÖVE 0.8.0 Released
What are your current/future plans on Löve?
- Tue Jun 05, 2012 1:27 pm
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 57117
Re: A message system
I second what coffee said. There is absolutely no need of canvas for such small script. Great job by the way. I was working on something similar but with less functionalities. Hope you will clean everything soon (should be straightforward) ! By cleaning, I mean gather everything in one file, and usi...