Search found 8 matches
- Sun Oct 08, 2023 6:41 pm
- Forum: General
- Topic: Offline LÖVE2D Documentation for 11.x
- Replies: 5
- Views: 24782
Re: Offline LÖVE2D Documentation for 11.x
So, this is broken. None of the links to docs for individual functions work. The git repo is filled with .tmp files for the missing pages; probably something went wrong during the scraping process.
- Mon Jun 22, 2009 7:13 am
- Forum: Support and Development
- Topic: A poll about digital trusting
- Replies: 14
- Views: 8523
Re: A poll about digital trusting
Honestly, I'd be hugely surprised if there are more than three end users who care about this. Everyone else is just going to click "approve everything!" because some games break if you don't. Training users to always approve useless security dialogs is bad, because once they get into the h...
- Mon Jun 22, 2009 6:55 am
- Forum: Support and Development
- Topic: Fonts have borders?
- Replies: 7
- Views: 6717
Re: Fonts have borders?
That card is an updated version of what looks like a ten year old card? It's probably just running off a software implementation of OpenGL. That's what Windows does if the graphics card doesn't have support. Expect performance ranging from mediocre to horrible, depending on how complicated your game...
- Sun Mar 22, 2009 6:40 am
- Forum: Support and Development
- Topic: Löve window movment much slower on linux than on windows?
- Replies: 17
- Views: 21423
Re: Löve window movment much slower on linux than on windows?
This is mainly an issue with composite on Linux in general. Most Linux gamers know to disable Compiz or Strange Things And/Or Reduced Performance Will Happen. Supposedly a solution is on the way with DRI2, which will make the composite manager aware of other OpenGL applications. Until then, just lea...
- Mon Feb 16, 2009 2:49 am
- Forum: Support and Development
- Topic: Easy way to make fancy glowing vector lines?
- Replies: 10
- Views: 11123
Re: Easy way to make fancy glowing vector lines?
Ah, excellent. Thanks for your help. :-)
- Sun Feb 15, 2009 10:48 pm
- Forum: Support and Development
- Topic: Easy way to make fancy glowing vector lines?
- Replies: 10
- Views: 11123
Re: Easy way to make fancy glowing vector lines?
I was going for an effect sort of like this or this . There seems to be very little difference between the love.blend_additive and love.blend_normal modes on my Intel graphics card. It looks like it just makes lines a little smoother. Maybe I'm not using it properly? The glowing particles demo looke...
- Sun Feb 15, 2009 7:48 pm
- Forum: Support and Development
- Topic: Easy way to make fancy glowing vector lines?
- Replies: 10
- Views: 11123
Easy way to make fancy glowing vector lines?
I'm messing around with the basics of a vector game, sort of like Asteroids, Bitfighter, or Geometry Wars. For optimum coolness factor, I'm trying to figure out a convenient way to make the lines sort of shimmer or glow, like they did on those old arcade screens. Kenta Cho uses the effect a lot in h...
- Sat Jan 31, 2009 7:37 pm
- Forum: Games and Creations
- Topic: WRATH (Zombie Survival)
- Replies: 38
- Views: 20829
Re: WRATH (Zombie Survival)
This game runs at 9 FPS on my Core 2 Duo laptop with an Intel Integrated X3100. It's not a very powerful graphics card, but it can normally run much more complicated games than this just fine (Yay 3D RTS). Am I just seeing slowdown because of the limitations of LOVE? Edit: Never mind. I've been usin...