Search found 9 matches
- Tue Feb 28, 2012 10:42 pm
- Forum: Support and Development
- Topic: Handling Three Inputs
- Replies: 5
- Views: 2731
Re: Handling Three Inputs
Okay thanks for the response
- Tue Feb 28, 2012 9:36 pm
- Forum: Support and Development
- Topic: Handling Three Inputs
- Replies: 5
- Views: 2731
Handling Three Inputs
Does love have any default limit to the number of keyboard presses at one time?
I'm not able to detect any more than two simultaneously on my laptop, but is it Love or is it my laptop? It seems like you would definitely need to be able to detect at least three.
Thanks
I'm not able to detect any more than two simultaneously on my laptop, but is it Love or is it my laptop? It seems like you would definitely need to be able to detect at least three.
Thanks
- Tue Feb 28, 2012 3:09 am
- Forum: Support and Development
- Topic: Source:setVolume() higher than 1?
- Replies: 2
- Views: 1784
Re: Source:setVolume() higher than 1?
Yep, I'll have to open it up and throw some Gain on that mess!
Thanks
Thanks
- Tue Feb 28, 2012 2:12 am
- Forum: Support and Development
- Topic: Source:setVolume() higher than 1?
- Replies: 2
- Views: 1784
Source:setVolume() higher than 1?
Can I set a source's volume to higher than 1?
I can't detect any difference between that and a volume of 2. I ask because I have a sound effect that I can't hear when its volume is 1.
I can't detect any difference between that and a volume of 2. I ask because I have a sound effect that I can't hear when its volume is 1.
- Sat Feb 25, 2012 6:51 am
- Forum: Support and Development
- Topic: Noob Question: setColor/print troubles
- Replies: 10
- Views: 6052
Re: Noob Question: setColor/print troubles
One of my team members (who had been working on similar code) found and fixed the problem. BlendMode, which had previously been altered, needed to be set to 'alpha'. Thanks for all the help.
- Fri Feb 24, 2012 7:07 pm
- Forum: Support and Development
- Topic: Noob Question: setColor/print troubles
- Replies: 10
- Views: 6052
Re: Noob Question: setColor/print troubles
Funny you should mention that. This is a group project, and in my own time, I, wondering the same, commented out that portion of the code. Turns out that it's necessary in that conditional block, or the player is not drawn correctly.
But that shouldn't affect the other conditional, should it?
But that shouldn't affect the other conditional, should it?
- Fri Feb 24, 2012 6:59 pm
- Forum: Support and Development
- Topic: Noob Question: setColor/print troubles
- Replies: 10
- Views: 6052
Re: Noob Question: setColor/print troubles
Interestingly enough, the code still doesn't do as expected when outside the conditional. I can easily verify that the conditional is being entered, because I can change the color of the first setColor() and see the changes work as expected. As for the code, I can post love.draw() in main and Player...
- Fri Feb 24, 2012 5:21 am
- Forum: Support and Development
- Topic: Noob Question: setColor/print troubles
- Replies: 10
- Views: 6052
Re: Noob Question: setColor/print troubles
Thanks for the response. Yes, it's in love.draw(). I honestly can't figure out what on earth is going on.
- Fri Feb 24, 2012 4:09 am
- Forum: Support and Development
- Topic: Noob Question: setColor/print troubles
- Replies: 10
- Views: 6052
Noob Question: setColor/print troubles
So I'm having this strange problem with setColor() and my print() statements not seeming to take effect after the first set. Take a look at this and hopefully you'll be able to point out my error: elseif gameOver then love.graphics.setColor(255, 255, 255) love.graphics.rectangle('fill', 0, 0, love.g...