Search found 10 matches
- Wed Jun 15, 2011 1:12 pm
- Forum: Libraries and Tools
- Topic: LÖVETree, a LÖVE IDE
- Replies: 23
- Views: 17805
Re: LÖVETree, a LÖVE IDE
just use scite
- Sun Jun 12, 2011 2:16 pm
- Forum: Games and Creations
- Topic: Monopoly game (playable demo)
- Replies: 7
- Views: 8994
Re: Monopoly game (playable demo)
good luck bye
- Wed Jun 08, 2011 11:45 pm
- Forum: Games and Creations
- Topic: Invader - Reinvention of Vertical Shoot-em-up Game
- Replies: 8
- Views: 12425
Re: Invader - Reinvention of Vertical Shoot-em-up Game
this is great. what is the license of the code? I want to expand the game
- Sat Jun 04, 2011 10:52 am
- Forum: Games and Creations
- Topic: [LD20] It's Time
- Replies: 12
- Views: 8451
Re: [LD20] It's Time
This game is really cool. too bad it is too short
- Fri Jun 03, 2011 2:53 pm
- Forum: Libraries and Tools
- Topic: Splines!
- Replies: 15
- Views: 19777
Re: Splines!
my pick on the subject
http://love2d.org/forums/download/file.php?id=2675
http://love2d.org/forums/download/file.php?id=2675
- Fri Jun 03, 2011 10:39 am
- Forum: Support and Development
- Topic: draw.circle
- Replies: 6
- Views: 5009
Re: draw.circle
example of what I mean
- Fri Jun 03, 2011 7:36 am
- Forum: Support and Development
- Topic: draw.circle
- Replies: 6
- Views: 5009
Re: draw.circle
but it doesn't matter since it is composed of separate lines
so you will always have artifacts
so you will always have artifacts
- Fri Jun 03, 2011 6:47 am
- Forum: Support and Development
- Topic: draw.circle
- Replies: 6
- Views: 5009
Re: draw.circle
It is obvious.
result:
Code: Select all
function love.draw()
love.graphics.setLineWidth(30)
love.graphics.circle( "line", 200, 200, 100, 10)
end
- Thu Jun 02, 2011 7:27 pm
- Forum: Support and Development
- Topic: framebuffer and smooth
- Replies: 2
- Views: 1839
framebuffer and smooth
I tried to draw smooth lines on a framebuffer and failed. Any idea?
- Thu Jun 02, 2011 7:21 pm
- Forum: Support and Development
- Topic: draw.circle
- Replies: 6
- Views: 5009
draw.circle
I was wondering why it still uses lines when the line width is not 1 I use something like this function generate_circle(mode,x, y, r, w, n, r1, r2) local cp = {} if r1 == nil then r1 = 0 end if r2 == nil then r2 = 2*math.pi end local t = (r2-r1)/n if mode == "inner" then r = r-w/2 elseif m...