Search found 10 matches

by bitlord
Wed Jun 15, 2011 1:12 pm
Forum: Libraries and Tools
Topic: LÖVETree, a LÖVE IDE
Replies: 23
Views: 17805

Re: LÖVETree, a LÖVE IDE

just use scite ;)
by bitlord
Sun Jun 12, 2011 2:16 pm
Forum: Games and Creations
Topic: Monopoly game (playable demo)
Replies: 7
Views: 8994

Re: Monopoly game (playable demo)

good luck bye
by bitlord
Wed Jun 08, 2011 11:45 pm
Forum: Games and Creations
Topic: Invader - Reinvention of Vertical Shoot-em-up Game
Replies: 8
Views: 12425

Re: Invader - Reinvention of Vertical Shoot-em-up Game

this is great. what is the license of the code? I want to expand the game
by bitlord
Sat Jun 04, 2011 10:52 am
Forum: Games and Creations
Topic: [LD20] It's Time
Replies: 12
Views: 8451

Re: [LD20] It's Time

This game is really cool. too bad it is too short :(
by bitlord
Fri Jun 03, 2011 2:53 pm
Forum: Libraries and Tools
Topic: Splines!
Replies: 15
Views: 19777

Re: Splines!

by bitlord
Fri Jun 03, 2011 10:39 am
Forum: Support and Development
Topic: draw.circle
Replies: 6
Views: 5009

Re: draw.circle

example of what I mean
by bitlord
Fri Jun 03, 2011 7:36 am
Forum: Support and Development
Topic: draw.circle
Replies: 6
Views: 5009

Re: draw.circle

but it doesn't matter since it is composed of separate lines
so you will always have artifacts
by bitlord
Fri Jun 03, 2011 6:47 am
Forum: Support and Development
Topic: draw.circle
Replies: 6
Views: 5009

Re: draw.circle

It is obvious.

Code: Select all

function love.draw()
 love.graphics.setLineWidth(30)
 love.graphics.circle( "line", 200, 200, 100, 10)
end
result:
a4TRZ.png
a4TRZ.png (1.69 KiB) Viewed 760 times
by bitlord
Thu Jun 02, 2011 7:27 pm
Forum: Support and Development
Topic: framebuffer and smooth
Replies: 2
Views: 1839

framebuffer and smooth

I tried to draw smooth lines on a framebuffer and failed. Any idea?
by bitlord
Thu Jun 02, 2011 7:21 pm
Forum: Support and Development
Topic: draw.circle
Replies: 6
Views: 5009

draw.circle

I was wondering why it still uses lines when the line width is not 1 I use something like this function generate_circle(mode,x, y, r, w, n, r1, r2) local cp = {} if r1 == nil then r1 = 0 end if r2 == nil then r2 = 2*math.pi end local t = (r2-r1)/n if mode == "inner" then r = r-w/2 elseif m...