Search found 36 matches
- Wed Sep 16, 2009 8:43 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 162249
Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)
A few bugs for your consideration: 1. The lower the framerate, the farther the boomerang travels. If I spawn lots and lots of gems to really slow the game down, I can launch the boomerang all the way off the screen. It appears the boomerang function uses time instead of distance? 2. If you quit back...
- Tue Sep 15, 2009 6:17 pm
- Forum: Games and Creations
- Topic: Box-Head Adventures - A physics based platform game, Updated
- Replies: 34
- Views: 27213
Re: Box-Head Adventures - A physics based platform game
As others have mentioned, there needs to be a way to know where the exit is.
Also, why does jumping negate horizontal momentum? Very irritating.
It's a cool idea for a game, just needs some polishing.
Also, why does jumping negate horizontal momentum? Very irritating.
It's a cool idea for a game, just needs some polishing.
- Mon Sep 14, 2009 6:51 pm
- Forum: Games and Creations
- Topic: LoveQuest Chapter I ! Release ^^
- Replies: 6
- Views: 5546
Re: LoveQuest Chapter I ! Release ^^
It froze up after I put the memory in the inventory.
- Fri Sep 11, 2009 1:29 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 162249
Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)
I'm running Vista 64-bit. 'D' causes a Windows-level crash, not the LOVE blue screen. Faulting application love.exe, version 0.0.0.0, time stamp 0x48d51ea5, faulting module MSVCR80.dll, version 8.0.50727.4053, time stamp 0x4a594c79, exception code 0xc000000d, fault offset 0x00018b15, process id 0x10...
- Thu Sep 10, 2009 2:54 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 162249
Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)
Wow, this is great! Very solid for such an early build. Runs real smooth.
Pressing 'D' crashes the game for me though. I wonder why that is.
Pressing 'D' crashes the game for me though. I wonder why that is.
- Tue Sep 01, 2009 1:38 pm
- Forum: Games and Creations
- Topic: My LD - 15 entry
- Replies: 10
- Views: 8229
Re: My LD - 15 entry
Awesome idea for a game. Very original. I love it.
I think the player should be required to get all the yellow things in order to move to the next area.
I think the player should be required to get all the yellow things in order to move to the next area.
- Mon Aug 10, 2009 2:40 pm
- Forum: Games and Creations
- Topic: Little platform-puzzle Game !
- Replies: 11
- Views: 9776
Re: Little platform-puzzle Game !
I can't play the game.
- The 'piece' doesn't line up with my mouse cursor, it's way off to the right.
- I can't place pieces??
- When I try to place pieces by clicking a lot, the game crashes.
- I can't select other pieces.
- The 'piece' doesn't line up with my mouse cursor, it's way off to the right.
- I can't place pieces??
- When I try to place pieces by clicking a lot, the game crashes.
- I can't select other pieces.
- Wed Aug 05, 2009 1:21 pm
- Forum: Games and Creations
- Topic: Celestial Nebula [Shoot 'em up]
- Replies: 12
- Views: 12618
Re: Unnamed little project...[Shoot 'em up]
This is a lot of fun. Around level 250 the game gets a bit insane.
- Tue Jul 21, 2009 2:52 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 34910
Re: GrandTheftLöve
Average about 80 FPS
Core 2 Duo 3.0 GHz
8.0 GB RAM
Nvidia Quadro FX 570
I did notice that when a building is above your character on the screen, sometimes the left-side wall of the building would be wrong/missing. I've attached a screenshot to better explain the problem.
Core 2 Duo 3.0 GHz
8.0 GB RAM
Nvidia Quadro FX 570
I did notice that when a building is above your character on the screen, sometimes the left-side wall of the building would be wrong/missing. I've attached a screenshot to better explain the problem.
- Fri Jul 17, 2009 1:42 pm
- Forum: Games and Creations
- Topic: Jump 'n Run Test
- Replies: 7
- Views: 8497
Re: Jump 'n Run Test
Go to the bottom of the level and then hold DOWN for a fun little crash/bug.