Search found 3 matches
- Mon Feb 27, 2012 1:20 pm
- Forum: Support and Development
- Topic: Blur and threshold in the main loop to simulate fluids
- Replies: 2
- Views: 1918
Blur and threshold in the main loop to simulate fluids
Hello, Do you know how to implement the example below with Love2D? http://www.patrickmatte.com/stuff/physicsLiquid/ I know how the physics engine works but I do not know: - How to do the blur and then the threshold? - Which are the better functions to use (for performance)? Thanks in advance for you...
- Mon Feb 20, 2012 8:48 pm
- Forum: Support and Development
- Topic: love.physics does not fall the boxes
- Replies: 3
- Views: 2084
Re: love.physics does not fall the boxes
Sorry, yes the boxes fall on the ground but they do not fall down when the ball collides with some of them (like a domino for example) Do you have an idea why? Thanks in advance for you reply. PS: In fact, I am not able to reproduce the same behavior as the live demo located on this page: http://cod...
- Mon Feb 20, 2012 2:27 pm
- Forum: Support and Development
- Topic: love.physics does not fall the boxes
- Replies: 3
- Views: 2084
love.physics does not fall the boxes
Hello, Do you know why the following code, that uses love.physics , does not fall the rectangular boxes? Thanks in advance for your reply! function love.load() world = love.physics.newWorld(0, 0, 650, 650) --create a world for the bodies to exist in with width and height of 650 world:setGravity(0, 1...