Robin wrote:If you draw to a Framebuffer, rather than directly to screen, you can use Framebuffer:getImageData.
It worked, but somehow the resulting image is upside down. Do anyone know why is that?
Here goes the current version:
Robin wrote:If you draw to a Framebuffer, rather than directly to screen, you can use Framebuffer:getImageData.
pk wrote:That is cool.
I do pixel art for a hobby, and one thing I can tell you from experience, is that even for free stuff like this, you'll want to explicitly set a guideline for licensing. You'll probably want to use one of the Creative Commons license for all the base images.