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- Fri Apr 04, 2025 8:27 pm
- Forum: Support and Development
- Topic: Mitigating Code Bloat with Input Handling
- Replies: 2
- Views: 93
Mitigating Code Bloat with Input Handling
I want to provide controller support, so I added a gamepadpressed function to my file. As the game grows in size, I am essentially doubling the lines of code for handling input. How do you mitigate this kind of code bloat? In order to keep things focused rn, we can assume that I don't really care th...