Search found 8 matches
- Mon Mar 17, 2025 2:31 am
- Forum: Support and Development
- Topic: Silent iOS
- Replies: 3
- Views: 98
Re: Silent iOS
Ok digging even deeper! In iOS.mm the AVAudioSession is initialized with AVAudioSessionCategoryAmbient. I changed the session category to AVAudioSessionCategoryPlayback, low and behold, the audio started to play. The problem was that the silent mode switch was turned on, and when in Ambient mode the...
- Mon Mar 17, 2025 1:59 am
- Forum: Support and Development
- Topic: Silent iOS
- Replies: 3
- Views: 98
Re: Silent iOS
I got sound to play! But not in a good way. I replaced love.cpp with the source code from LibSDL3's example for simple playback. The app launches and immediately plays the tone the same way the browser does. Which means the problem is likely something Love2d's source code https://examples.libsdl.org...
- Sun Mar 16, 2025 8:50 pm
- Forum: Support and Development
- Topic: Silent iOS
- Replies: 3
- Views: 98
Re: Silent iOS
Digging deep into the code with the Xcode debugger, - I can see that w_newSource is being called. - An openal source is instantiated. - the play function is triggered. a source is assigned to a pool - alSourcePlay() is called with source = 2400 - alGetError() returns true I've tried static and strea...
- Sat Mar 15, 2025 4:00 pm
- Forum: Support and Development
- Topic: Desperately need help finding what in my code is preventing it from running
- Replies: 3
- Views: 444
Re: Desperately need help finding what in my code is preventing it from running
table is a reserved word in Lua
checkout this example
checkout this example
Code: Select all
local mytable = { }
table.insert(mytable, "hello world")
print(mytable[1])
- Fri Mar 14, 2025 3:11 am
- Forum: Games and Creations
- Topic: Doom Truck
- Replies: 0
- Views: 68
Doom Truck
Requirements: Love 12.x
Dodge falling rocks while driving your Doom Truck across the barren martian wasteland.

Dodge falling rocks while driving your Doom Truck across the barren martian wasteland.

- Fri Mar 14, 2025 1:27 am
- Forum: General
- Topic: What Do LOVE2D Developers Actually Want?
- Replies: 7
- Views: 395
Re: What Do LOVE2D Developers Actually Want?
https
but you guys already added that into v12.
Great job team!
but you guys already added that into v12.
Great job team!
- Fri Mar 14, 2025 1:25 am
- Forum: Support and Development
- Topic: Text Effects
- Replies: 4
- Views: 227
Re: Text Effects
break the characters into a table and iterate over the ipairs something like this (off the top of my head) ``` local width_of_container for index, character in ipairs(string) do love.graphics.setFont(font) local x = text:getwidth( love.graphics.translate(x,0) love.graphics.rotate(...) done ```
- Fri Mar 14, 2025 1:19 am
- Forum: Support and Development
- Topic: Silent iOS
- Replies: 3
- Views: 98
Silent iOS
Hello LÖVE Community, I'm a mobile dev, and a long time fan of the platform. Currently I'm working to release a product on iOS and Android. Here's what brought me here. There is no sound when I package the game for iOS. MacOS plays sound. Android plays sound. Everything is working fine except there ...