Search found 2 matches
- Wed Feb 26, 2025 10:13 pm
- Forum: Support and Development
- Topic: (probably) simple particle system questions:
- Replies: 2
- Views: 633
Re: (probably) simple particle system questions:
local v = require "hump/vector" local bricks = {} --- ... bricks.current_bricks = {} local ps = love.graphics.newParticleSystem(love.graphics.newImage("media/img/idx.png"), 32) ps:setParticleLifetime(2, 2) ps:setLinearAcceleration(-5, -5, 50, 100) ps:setColors(255, 255, 255, 255...
- Wed Feb 26, 2025 8:31 pm
- Forum: Support and Development
- Topic: (probably) simple particle system questions:
- Replies: 2
- Views: 633
(probably) simple particle system questions:
I'm working on enhancing the arkanoid clone tutorial, and have decided what it really needs is for the blocks to emit showers of sparks, which a particlesystem seems the obvious choice, but have run into a perplexing issue. the way i've implemented it, if a brick is hit, a pre-initialized particle s...