Search found 215 matches
- Sat Jul 12, 2014 9:48 pm
- Forum: General
- Topic: LÖVE 0.9.1 released
- Replies: 39
- Views: 75692
Re: LÖVE 0.9.1 released
Thanks for the update, löve team! However, it is no longer possible to 'require "bit"' (works fine in lua) - would it be possible to add back this library? Also, are there plans to give access to a depth buffer or similar? It would significantly improve rendering performance in some fairly...
- Sat Mar 22, 2014 1:49 pm
- Forum: Games and Creations
- Topic: Pokemon Drinking Game [completed]
- Replies: 6
- Views: 6439
Re: Pokemon Drinking Game [completed]
Nicely made. I'm proud to say this is the only Pokemon game I've played :p. It is pretty generous in drinking though - is the rule that whoever is still alive at the end is the winner? I interpreted a 'drink' to mean a 'gulp' and still finished over a liter of water. It did not feel very interactive...
- Sun Aug 15, 2010 1:07 pm
- Forum: Libraries and Tools
- Topic: PÄSSION: object-oriented LÖVE
- Replies: 90
- Views: 54720
Re: PÄSSION: object-oriented LÖVE
Hi, these were the changes I did to Pässion when playing around a bit with GUIs. Most of them pretty unimportant. passion.lua drawWithCameras must unset camera after drawing because it does not pop parents otherwise which e.g. makes three levels of GUI components render improperly. added a Beholder ...
- Sat Aug 14, 2010 8:12 pm
- Forum: Support and Development
- Topic: In love terminal
- Replies: 13
- Views: 6326
Re: In love terminal
Ah, I didn't know this. Thanks, nevon.
- Thu Aug 12, 2010 5:10 pm
- Forum: Libraries and Tools
- Topic: Porting of Field of Vision MRPAS + LoS + A*Star
- Replies: 23
- Views: 15082
Re: Porting of Field of Vision MRPAS + LoS + A*Star
Yes, I also noticed this. Also, walking into any obstacle will consume several seconds of processing as A* covers the entire map. I'm sorry but the map is not that huge, it should work fine with a good implementation of A*. Your new one is much better than the old one but I think you can improve it ...
- Thu Aug 12, 2010 2:49 pm
- Forum: Libraries and Tools
- Topic: middleclass & extras: middleclass 3.0 is out!
- Replies: 243
- Views: 87073
Re: MiddleClass & MindState: Object Orientation for LUA
Haha, would be great to see test-driven programming take in LÖVE. How would you handle physics though? states with parameters. Now the states must have an empty constructor, which is the default case and what 100% of the people need anyway. Hm, I dont understand this. Is the constructor somehow caus...
- Wed Aug 04, 2010 1:48 pm
- Forum: Games and Creations
- Topic: Tilt - physics puzzler (r11)
- Replies: 49
- Views: 22774
Re: Tilt - physics puzzler
Ah, that's original. I think you have plenty of opportunities for interesting puzzles if you do not restrict yourself to only and always being able to rotate platforms. You could also make e.g. platforms that can be moved along a pre-designed path or tatic ones that cannot be moved at all. Complicat...
- Thu Jul 29, 2010 1:58 pm
- Forum: Games and Creations
- Topic: Chilean Challenge - Simple Trivia Game
- Replies: 5
- Views: 7428
Re: Chilean Challenge - Simple Trivia Game
Oh, this is really well made. I like the visual theme and everything solidly works as you would expect it to. Although it might confuse some less computer-savvy users that you have to press Escape to go back/exit. My Spanish is in the dumps though - 1 / 5 puntaje! What happens after you complete the...
- Tue Jul 27, 2010 12:46 am
- Forum: Libraries and Tools
- Topic: PÄSSION: object-oriented LÖVE
- Replies: 90
- Views: 54720
Re: PÄSSION: object-oriented LÖVE
It is funny that you mention it, since the Camera system is one of the things I'm less satisfied about. I'll sure give it a look. Thanks for sharing it. What is it with it that you are dissatisfied about more specifically? First, there's this "if you build it, they will come" idea. I have...
- Mon Jul 26, 2010 10:05 pm
- Forum: Support and Development
- Topic: Illusive Array Overwriting Itself
- Replies: 10
- Views: 6004
Re: Illusive Array Overwriting Itself
Is your TI getting a lot of attention? Pedagogy != regurgitation .bartbes wrote:You guys just keep forgetting __index...