Search found 15 matches
- Tue Sep 18, 2012 12:36 am
- Forum: Support and Development
- Topic: drawing what's not on the screen (and best practices?)
- Replies: 4
- Views: 3493
Re: drawing what's not on the screen (framebuffer?)
Good questions, and I'd like to see the answers to them (as well as a love file of your set up). I haven't had much of a chance to test your first question (checking off-screen things instead of just drawing all of them) but I have a similar issue. From what I've read, you're generally better off ju...
- Fri Jul 20, 2012 2:20 pm
- Forum: Support and Development
- Topic: Gravity and lag
- Replies: 23
- Views: 13081
Re: Gravity and lag
I don't have much to contribute but just a heads up that in versions before 0.8.0 the first update's "dt" included the load time of the program, so on the first update, dt would be big, which means objects would potentially travel abnormally far (ie. past what your collision detection migh...
- Fri Jul 20, 2012 2:13 pm
- Forum: Support and Development
- Topic: unknown lag?
- Replies: 5
- Views: 2868
Re: unknown lag?
Yeah I don't see any glaring problems that would make it slow. I'm suspicious of the collision detection running in mech(dt). If you haven't already, try commenting out the entire nested 'for loop' and seeing if that makes a difference. I would imagine that 5 or 6 particles all checking your tiles c...
- Sat Jul 14, 2012 5:26 pm
- Forum: Support and Development
- Topic: How do I make LÖVE interact with luaprofiler?
- Replies: 10
- Views: 4374
Re: How do I make LÖVE interact with luaprofiler?
I get an error with the summary.lua included (I installed via luarocks and followed vrid's instructions above). The error is a bash error I guess: lua summary.lua ~/Projects/YourProfile.prof lua: summary.lua:5: '=' expected near 'LUA_PATH' Line 5 is this: export LUA_PATH LUA_CPATH I'm useless enough...
- Mon Apr 09, 2012 2:38 pm
- Forum: Support and Development
- Topic: Problems/Questions creating a flare system
- Replies: 3
- Views: 2649
Re: Problems/Questions creating a flare system
I've wanted to make a system for that for a while. I'm not certain I understand your specific question but here are my thoughts: I'd have a table for each flare that was released: flare.x flare.y flare.heading flare.timer --just holds the time at which the flare was fired off a function to release t...
- Sat Mar 24, 2012 6:18 pm
- Forum: Support and Development
- Topic: Constants
- Replies: 6
- Views: 3165
Constants
Does anyone else find it really annoying that there are no constants in Lua? Or does anyone have a way of using them? I know you can just declare a global variable instead. I also appreciate that lua is a scripting language, so using a little extra memory for variables that should be constants is no...
- Thu Feb 23, 2012 2:37 am
- Forum: Support and Development
- Topic: I don't know wtf is going on with this
- Replies: 3
- Views: 1971
Re: I don't know wtf is going on with this
After a quick look and no testing I've got this: when do you expect love.load() to be called? Not when the script loads.. right? Because if you wanted it to be called when the script loaded, you would have put it in the main.lua. So it doesn't get called ever. Your story1.lua gets loaded, but the lo...
- Mon Feb 20, 2012 4:54 am
- Forum: Support and Development
- Topic: vsync problem
- Replies: 3
- Views: 2983
Re: vsync problem
I don't have any good ideas about your problem but just in case it helps:
success = love.graphics.setMode( width, height, fullscreen, vsync, fsaa )
setMode has a parameter for vsync so if you set the mode somewhere in your script, you might have accidentally turned it off.
success = love.graphics.setMode( width, height, fullscreen, vsync, fsaa )
setMode has a parameter for vsync so if you set the mode somewhere in your script, you might have accidentally turned it off.
- Sat Feb 18, 2012 3:36 pm
- Forum: Support and Development
- Topic: little lags
- Replies: 13
- Views: 13344
Re: little lags
C'est probablement l'ordinateur mais c'est pas seulement le tien. Je vais continuer a chercher la probleme (pour genre une heure plus avant de lacher)
Forgive my french, I'm english.
But yeah I'll keep trying to narrow down the problem because it bugs me.
Forgive my french, I'm english.
But yeah I'll keep trying to narrow down the problem because it bugs me.
- Wed Feb 15, 2012 6:41 pm
- Forum: Support and Development
- Topic: little lags
- Replies: 13
- Views: 13344
Re: little lags
I don't think it's something else sucking up CPU cycles. I'm not running any anti-virus etc. I've attached a screenshot with my game running and a 'top' next to it (for the non-linux people it's just a list of processes ordered by % of processor usage. It suggests that the processor isn't being seri...