Search found 2 matches
- Mon Jan 06, 2025 5:21 am
- Forum: Support and Development
- Topic: keeping everything at 60fps
- Replies: 6
- Views: 368
Re: keeping everything at 60fps
okay so rnavega's solution didnt work, but i found one that did --for 120bpm beats = 1 function love.update(dt) local songtime = song:tell("seconds") if songtime >= beats then beats = beats+1 end end source:tell checks for the time that the song has elapsed instead of the game. my code mig...
- Sun Jan 05, 2025 2:01 am
- Forum: Support and Development
- Topic: keeping everything at 60fps
- Replies: 6
- Views: 368
keeping everything at 60fps
I want to make an image that kind of bops to the beat of the music, but I don't really know how to make it consistent with the framerate. In this code, I want it to go every second function love.update(dt) print(dt) if count <= 60 then count = count+(1*dt*100) beat = false else count = 0 beat = true...