Ok, I understand.
Then my question could be changed to ask if people in the forums can recommend by experience any of those, or other, libraries or approeaches for 2D rig/skeletons for characters
Thank you very much.
Search found 4 matches
- Fri Jan 03, 2025 4:50 pm
- Forum: General
- Topic: up to date and stable rig/skeleton library or approach?
- Replies: 7
- Views: 465
- Fri Jan 03, 2025 11:10 am
- Forum: General
- Topic: up to date and stable rig/skeleton library or approach?
- Replies: 7
- Views: 465
Re: up to date and stable rig/skeleton library or approach?
Thank you for the insight, slime. Fundamental principles of math and physics being replaced every x would make for a fun game scenario! So I take from your answer that you thinik it would be safe and more or less near-future proof (within reason) to use any of these libs, such as love-bone, andross ...
- Fri Jan 03, 2025 12:02 am
- Forum: General
- Topic: up to date and stable rig/skeleton library or approach?
- Replies: 7
- Views: 465
Re: up to date and stable rig/skeleton library or approach?
Thank you. Imho if Löve itself last update was 9 years ago, I may not consider using it, as it exists in a technological context that usually moves very fast, so it may fall behind. I know webdev better, and a 9yo CMS is probably not up to date with related languages (PHP, JS, CSS... ) web servers, ...
- Thu Jan 02, 2025 6:21 pm
- Forum: General
- Topic: up to date and stable rig/skeleton library or approach?
- Replies: 7
- Views: 465
up to date and stable rig/skeleton library or approach?
Hello, I am new to Löve. I really... loved... the approach, feels like a great prototyping tool that fits me, and seems like some great finished games have been made with it as well. I was wondering if there is any up to date and stable (and in development) rig/skeleton library, or a more or less co...