Search found 4 matches

by jferret
Fri Jan 03, 2025 4:50 pm
Forum: General
Topic: up to date and stable rig/skeleton library or approach?
Replies: 7
Views: 465

Re: up to date and stable rig/skeleton library or approach?

Ok, I understand.

Then my question could be changed to ask if people in the forums can recommend by experience any of those, or other, libraries or approeaches for 2D rig/skeletons for characters

Thank you very much.
by jferret
Fri Jan 03, 2025 11:10 am
Forum: General
Topic: up to date and stable rig/skeleton library or approach?
Replies: 7
Views: 465

Re: up to date and stable rig/skeleton library or approach?

Thank you for the insight, slime. Fundamental principles of math and physics being replaced every x would make for a fun game scenario! So I take from your answer that you thinik it would be safe and more or less near-future proof (within reason) to use any of these libs, such as love-bone, andross ...
by jferret
Fri Jan 03, 2025 12:02 am
Forum: General
Topic: up to date and stable rig/skeleton library or approach?
Replies: 7
Views: 465

Re: up to date and stable rig/skeleton library or approach?

Thank you. Imho if Löve itself last update was 9 years ago, I may not consider using it, as it exists in a technological context that usually moves very fast, so it may fall behind. I know webdev better, and a 9yo CMS is probably not up to date with related languages (PHP, JS, CSS... ) web servers, ...
by jferret
Thu Jan 02, 2025 6:21 pm
Forum: General
Topic: up to date and stable rig/skeleton library or approach?
Replies: 7
Views: 465

up to date and stable rig/skeleton library or approach?

Hello, I am new to Löve. I really... loved... the approach, feels like a great prototyping tool that fits me, and seems like some great finished games have been made with it as well. I was wondering if there is any up to date and stable (and in development) rig/skeleton library, or a more or less co...