
Search found 20 matches
- Tue Mar 18, 2025 6:52 pm
- Forum: Support and Development
- Topic: Tilemap drawing issues
- Replies: 2
- Views: 750
Re: Tilemap drawing issues
I might have found the issue. in the drawTilemapLayer() function, i forgot to check if the tile was -1 (empty tile) before drawing. i should have posted that -1 was empty tile on my orignial post. 

- Tue Mar 18, 2025 3:38 am
- Forum: Support and Development
- Topic: Tilemap drawing issues
- Replies: 2
- Views: 750
Tilemap drawing issues
I am making a simple prototype for the LÖVE jam and i seem to have ran into some issues. I was updating the tileset image and all the sudden my tilemap drawing stoped working. i do have a bad habit of not making variables for things and just hard coding it and making new tile quads in love.draw(). t...
- Tue Mar 04, 2025 6:22 pm
- Forum: Support and Development
- Topic: Desperately need help finding what in my code is preventing it from running
- Replies: 3
- Views: 1034
Re: Desperately need help finding what in my code is preventing it from running
how is your game packaged anyway?
- Thu Feb 27, 2025 11:04 pm
- Forum: Support and Development
- Topic: [SOLVED].exe conversion help
- Replies: 9
- Views: 1491
Re: .exe conversion help


- Thu Feb 27, 2025 7:17 pm
- Forum: Support and Development
- Topic: [SOLVED].exe conversion help
- Replies: 9
- Views: 1491
Re: .exe conversion help
I think the OP just does not understand how to do fusing manually. Try this tool by ivan: https://2dengine.com/builder/ I used the tool use recommended but when i ran it it gave me this error: Error [love "boot.lua"]:328: No code to run Your game might be packaged incorrectly. Make sure m...
- Thu Feb 27, 2025 6:19 pm
- Forum: Support and Development
- Topic: [SOLVED].exe conversion help
- Replies: 9
- Views: 1491
Re: .exe conversion help
I guess to make EXTRA money like they alaways do
- Thu Feb 27, 2025 6:18 pm
- Forum: Support and Development
- Topic: [SOLVED].exe conversion help
- Replies: 9
- Views: 1491
Re: .exe conversion help
Microsoft has deliberately made it difficult to share exe files. Even if you manage to build your exe , it will get screened/blocked by Windows. Windows will screen/block your exe unless you digitally sign it (which is basically an overly expensive subscription.) Code signing is how Microsoft and o...
- Thu Feb 27, 2025 6:17 pm
- Forum: Support and Development
- Topic: [SOLVED].exe conversion help
- Replies: 9
- Views: 1491
Re: .exe conversion help
Well that's kinda annoying.
- Wed Feb 26, 2025 4:08 am
- Forum: Support and Development
- Topic: [SOLVED].exe conversion help
- Replies: 9
- Views: 1491
[SOLVED].exe conversion help
i made a tiny little game and i wanted to make in into a .exe so i could share it i guess. the page on the docs kinda just broke my head.
is there any easy way so i dont have to download some thing.
perhaps i am just stupid 
is there any easy way so i dont have to download some thing.


- Wed Feb 12, 2025 9:40 pm
- Forum: Support and Development
- Topic: isometeric tilemap rendering holes.
- Replies: 22
- Views: 7371
Re: isometeric tilemap rendering holes.
anyone here know how todo the collision for these kinds of things :? Just check and made: local x = player.x local y = player.y local dx, dy = getPlayerMovement () if isTileFree (x+dx, y+dy) then player.x = x +dx player.y = y + dy end but where is the is tile free function? and what if i have a col...