Search found 20 matches

by CutePenguin
Tue Mar 18, 2025 6:52 pm
Forum: Support and Development
Topic: Tilemap drawing issues
Replies: 2
Views: 750

Re: Tilemap drawing issues

I might have found the issue. in the drawTilemapLayer() function, i forgot to check if the tile was -1 (empty tile) before drawing. i should have posted that -1 was empty tile on my orignial post. :crazy:
by CutePenguin
Tue Mar 18, 2025 3:38 am
Forum: Support and Development
Topic: Tilemap drawing issues
Replies: 2
Views: 750

Tilemap drawing issues

I am making a simple prototype for the LÖVE jam and i seem to have ran into some issues. I was updating the tileset image and all the sudden my tilemap drawing stoped working. i do have a bad habit of not making variables for things and just hard coding it and making new tile quads in love.draw(). t...
by CutePenguin
Thu Feb 27, 2025 11:04 pm
Forum: Support and Development
Topic: [SOLVED].exe conversion help
Replies: 9
Views: 1491

Re: .exe conversion help

:awesome: :awesome: Thank you ! that fixed it!
by CutePenguin
Thu Feb 27, 2025 7:17 pm
Forum: Support and Development
Topic: [SOLVED].exe conversion help
Replies: 9
Views: 1491

Re: .exe conversion help

I think the OP just does not understand how to do fusing manually. Try this tool by ivan: https://2dengine.com/builder/ I used the tool use recommended but when i ran it it gave me this error: Error [love "boot.lua"]:328: No code to run Your game might be packaged incorrectly. Make sure m...
by CutePenguin
Thu Feb 27, 2025 6:19 pm
Forum: Support and Development
Topic: [SOLVED].exe conversion help
Replies: 9
Views: 1491

Re: .exe conversion help

I guess to make EXTRA money like they alaways do
by CutePenguin
Thu Feb 27, 2025 6:18 pm
Forum: Support and Development
Topic: [SOLVED].exe conversion help
Replies: 9
Views: 1491

Re: .exe conversion help

Microsoft has deliberately made it difficult to share exe files. Even if you manage to build your exe , it will get screened/blocked by Windows. Windows will screen/block your exe unless you digitally sign it (which is basically an overly expensive subscription.) Code signing is how Microsoft and o...
by CutePenguin
Thu Feb 27, 2025 6:17 pm
Forum: Support and Development
Topic: [SOLVED].exe conversion help
Replies: 9
Views: 1491

Re: .exe conversion help

Well that's kinda annoying.
by CutePenguin
Wed Feb 26, 2025 4:08 am
Forum: Support and Development
Topic: [SOLVED].exe conversion help
Replies: 9
Views: 1491

[SOLVED].exe conversion help

i made a tiny little game and i wanted to make in into a .exe so i could share it i guess. the page on the docs kinda just broke my head.

is there any easy way so i dont have to download some thing. :? perhaps i am just stupid :crazy:
by CutePenguin
Wed Feb 12, 2025 9:40 pm
Forum: Support and Development
Topic: isometeric tilemap rendering holes.
Replies: 22
Views: 7371

Re: isometeric tilemap rendering holes.

anyone here know how todo the collision for these kinds of things :? Just check and made: local x = player.x local y = player.y local dx, dy = getPlayerMovement () if isTileFree (x+dx, y+dy) then player.x = x +dx player.y = y + dy end but where is the is tile free function? and what if i have a col...