Search found 7 matches
- Thu Dec 19, 2024 2:17 pm
- Forum: Support and Development
- Topic: android port
- Replies: 0
- Views: 522
android port
im building a game, but instead of just for pc, i wanted it also for android It's mostly using mouse clicking, so im guessing it shouldnt be too bad to port? how does it work, any constraints? and can i check if the game is being played on pc vs android? any recommended resolutions or other things t...
- Wed Dec 18, 2024 4:29 pm
- Forum: Support and Development
- Topic: enemy/projectile collisions stops working when colliding with 2 or more bullets
- Replies: 5
- Views: 1157
Re: enemy/projectile collisions stops working when colliding with 2 or more bullets
also, careful with organized tables loops (such as ipairs), because when you remove an item while iterating (like on your line 25), the next iteration index has been moved 1 down. I would recommend iterating end-to-start https://stackoverflow.com/questions/12394841/safely-remove-items-from-an-array-...
- Sun Dec 01, 2024 5:03 pm
- Forum: Support and Development
- Topic: encrypted save
- Replies: 6
- Views: 1376
encrypted save
I was wondering what would be a good approach to handling save/load data?
Can you encrypt those files? I heard it's really easy to open the source of LOVE projects, so i imagine it would be easy for users to cheat by editing the save file variables (?)
Can you encrypt those files? I heard it's really easy to open the source of LOVE projects, so i imagine it would be easy for users to cheat by editing the save file variables (?)
- Sat Nov 23, 2024 9:53 pm
- Forum: Support and Development
- Topic: quad resize
- Replies: 5
- Views: 1246
Re: quad resize
i read, problem is it doesnt always explain what each thing mean/does, and examples dont always use all things (obviously)
trying to find examples with quad's SX SY OX OY KX KY whatever they mean lol
my resized quad is being drawn on another position, not being drawn at cursor coordinates
trying to find examples with quad's SX SY OX OY KX KY whatever they mean lol
my resized quad is being drawn on another position, not being drawn at cursor coordinates
- Sat Nov 23, 2024 4:09 pm
- Forum: Support and Development
- Topic: quad resize
- Replies: 5
- Views: 1246
Re: quad resize
https://imgur.com/43sPEUx (image not showing? https://imgur.com/43sPEUx ) in my example, i made a quad on my cursor (position 64, 128), which is the tileset's 10th sprite but how to set a custom size? let's say i want that same one, but sized 50x50 local parent_effect = GRAPHICS.newImage("spri...
- Sat Nov 23, 2024 12:53 am
- Forum: Support and Development
- Topic: quad resize
- Replies: 5
- Views: 1246
quad resize
im creating an animation by caching quads from a tileset of 256*256 this means it's 16 frames of 64*64 images question is, im not sure im understanding how quads work. if i create this animation (eg.: on my cursor's position), will the animation be made of 64*64 images because each quad is that size...
- Sat Nov 23, 2024 12:48 am
- Forum: Support and Development
- Topic: i might need help as a new love2d user
- Replies: 7
- Views: 1556
Re: i might need help as a new love2d user
I think you forgot
after creating the sound
Code: Select all
src1:play()