Search found 5 matches
- Wed Feb 08, 2012 6:10 pm
- Forum: General
- Topic: When does "scripting" become "programming"?
- Replies: 36
- Views: 14320
Re: When does "scripting" become "programming"?
Its why Javascript is called "Java"-"Script" instead of just "Java" (even though its relatively the same). it's not called java because Java came first, and that would confuse a lot of people. Personally I don't care. I make games, I don't consider myself a programmer....
- Wed Feb 08, 2012 5:30 pm
- Forum: Support and Development
- Topic: 2X scaling
- Replies: 12
- Views: 7928
Re: 2X scaling
Thanks everyone, it works nicely! hryx ~ I vaguely recognize you from TIGs. Nice that i'm not alone here. That method definitely seems faster, however, I want fonts scaled too (maybe, not sure yet. but it couldn't hurt) Marrekpie ~ This kind of stuff always happens to me. So annoying when you spend ...
- Wed Feb 08, 2012 5:32 am
- Forum: Support and Development
- Topic: 2X scaling
- Replies: 12
- Views: 7928
Re: 2X scaling
Uh oh. It might not.
I have a bad story about that. My main computer is totally unfixable as of today. So I dug out an old computer, and installed ubuntu on it. I have been trying to learn a new game engine + a new operating system on a computer that's 7, 8 years old.
I have a bad story about that. My main computer is totally unfixable as of today. So I dug out an old computer, and installed ubuntu on it. I have been trying to learn a new game engine + a new operating system on a computer that's 7, 8 years old.
- Wed Feb 08, 2012 5:21 am
- Forum: Support and Development
- Topic: 2X scaling
- Replies: 12
- Views: 7928
Re: 2X scaling
Thanks for the replies. I get an error: Error main.lua.9: attempt to call field 'newFrameBuffer' (a nil value) Traceback main.lua.9: in function 'load' [C]: in function 'xpcall' Here is my main.lua source: -- Scale the Screen angle = 0; rot = 0; function love.load() image = love.graphics.newImage(&q...
- Wed Feb 08, 2012 3:40 am
- Forum: Support and Development
- Topic: 2X scaling
- Replies: 12
- Views: 7928
2X scaling
Hi,
I'm new to love2d. After some searching and keyword changing, I have no helpful results.
How can I scale the game window 2X, perfectly, using linear/nearest neighbor interpolation?
Thanks
I'm new to love2d. After some searching and keyword changing, I have no helpful results.
How can I scale the game window 2X, perfectly, using linear/nearest neighbor interpolation?
Thanks