Search found 3 matches
- Sat Jan 10, 2009 8:10 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193889
Re: Avatars: OBEY!
Just posting my avatar for great justice.
- Sat Jan 10, 2009 7:06 am
- Forum: Support and Development
- Topic: Best practice for fixing body's rotation?
- Replies: 4
- Views: 6426
Re: Best practice for fixing body's rotation?
The goal is to make a platformer/sidescrolling game, sorry for not saying that before. I'm hoping to have physics as part of the game element. By collision code do you mean in the world's collision callback? I guess that could work if I use a bit of maths to figure out where to put the player withou...
- Sat Jan 10, 2009 1:30 am
- Forum: Support and Development
- Topic: Best practice for fixing body's rotation?
- Replies: 4
- Views: 6426
Best practice for fixing body's rotation?
Hey everyone! I've been looking at LOVE for a little while now but I haven't been able to find the preferred way to disable my character from rotating with physics. At the moment I have something like this in my update function: function update(dt)I could world:update(dt) body:setAngle(0) body:setSp...