Search found 264 matches
- Mon May 27, 2019 5:41 pm
- Forum: Games and Creations
- Topic: Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi
- Replies: 2
- Views: 6592
Re: Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi
Thank you! I hope you're more lucky than me with your project
- Mon May 27, 2019 5:18 pm
- Forum: Games and Creations
- Topic: Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi
- Replies: 2
- Views: 6592
Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi
http://www.blast16project.com/wp-content/uploads/2019/05/blast16Logo.png Blast16 is an emulator frontend for Raspberry Pi inspired on the Sega Mega Drive/Genesis, and developed with LÖVE. I've been working on on it for one year and a half, and I just released it for free. You can download it here ....
- Mon Mar 18, 2019 6:11 pm
- Forum: Support and Development
- Topic: FPS go below 60fps while doing actually nothing
- Replies: 4
- Views: 6333
Re: FPS go below 60fps while doing actually nothing
Hehe, no problem. Actually, the performance problem that remains is the one on Windows (FPS drop a bit after 30-40 seconds running), but I don't really mind about it. The performance problem in the Raspberry Pi was solved so I'm happy with that (not that happy for finding out the issue right after p...
- Sat Mar 09, 2019 8:59 am
- Forum: Support and Development
- Topic: Mouse pointer visible in Linux when love.modules.mouse = false
- Replies: 2
- Views: 3190
Re: Mouse pointer visible in Linux when love.modules.mouse = false
Hahahah. Sorry, maybe I shouldn't have included the "love.system.getOS() ~= "Linux"" thing. It's not important. I develop on Windows but the project is for Raspberry Pi. On the Pi I don't want to see the mouse, but on Windows, it bugs me a little not seeing the mouse pointer when...
- Fri Mar 08, 2019 8:35 pm
- Forum: Support and Development
- Topic: Mouse pointer visible in Linux when love.modules.mouse = false
- Replies: 2
- Views: 3190
Mouse pointer visible in Linux when love.modules.mouse = false
I have "love.mouse.setVisible(love.system.getOS() ~= "Linux")" at the very beginning of my program, but this shows the mouse pointer for a moment before hiding. I'd prefer to have it hidden when I launch my application. I tried disabling love.modules.mouse in conf.lua, but that m...
- Tue Mar 05, 2019 6:31 pm
- Forum: Support and Development
- Topic: FPS go below 60fps while doing actually nothing
- Replies: 4
- Views: 6333
Re: FPS go below 60fps while doing actually nothing
Thanks! Fortunately I found where the performance drop was happening on the Raspberry Pi (I don't mind about the Windows issue as it's my laptop for sure). I was looking at any graphic changes, but the key was that I was writing to disk every frame a key was pressed, so if you kept pressing it, it w...
- Tue Mar 05, 2019 4:24 pm
- Forum: Support and Development
- Topic: FPS go below 60fps while doing actually nothing
- Replies: 4
- Views: 6333
FPS go below 60fps while doing actually nothing
Ok, this must be a problem with my laptop, but I'm asking anyway to make sure. I'm trying to chase a momentary performance drop issue on a Raspberry Pi project I'm developing on Windows with LÖVE 11.2. On Windows, I noticed that after 30-40 seconds, FPS drop noticeably (from 60 to 54, sometimes 20 o...
- Tue Feb 05, 2019 11:55 am
- Forum: Support and Development
- Topic: What's the best approach for fonts?
- Replies: 6
- Views: 6476
Re: What's the best approach for fonts?
I see. Thanks very much, man! I think I'll keep the current approach. Or maybe I'll mix both: create fewer fonts and scale in a few cases as long as it's not below 50%.
- Tue Feb 05, 2019 9:39 am
- Forum: Support and Development
- Topic: What's the best approach for fonts?
- Replies: 6
- Views: 6476
Re: What's the best approach for fonts?
Thanks for the replies! I was already creating a few fonts and using the closests sizes (for instance, if I have created a font with size 25 and I'mn looking for a 23 font, I use the 25 one). I was just wondering if this approach was worse in terms of performance than just creating a big font and sc...
- Mon Feb 04, 2019 7:15 am
- Forum: Support and Development
- Topic: What's the best approach for fonts?
- Replies: 6
- Views: 6476
What's the best approach for fonts?
I've always created fonts for every size I've needed in my apps (in my current project I have around 16 fonts), but I wonder if it's better to create a single big font (i.e. 50) and scale all texts accordingly. Could someone please tell me which option is best?