Search found 264 matches

by molul
Mon May 27, 2019 5:41 pm
Forum: Games and Creations
Topic: Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi
Replies: 2
Views: 6592

Re: Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi

Thank you! I hope you're more lucky than me with your project :D
by molul
Mon May 27, 2019 5:18 pm
Forum: Games and Creations
Topic: Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi
Replies: 2
Views: 6592

Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi

http://www.blast16project.com/wp-content/uploads/2019/05/blast16Logo.png Blast16 is an emulator frontend for Raspberry Pi inspired on the Sega Mega Drive/Genesis, and developed with LÖVE. I've been working on on it for one year and a half, and I just released it for free. You can download it here ....
by molul
Mon Mar 18, 2019 6:11 pm
Forum: Support and Development
Topic: FPS go below 60fps while doing actually nothing
Replies: 4
Views: 6333

Re: FPS go below 60fps while doing actually nothing

Hehe, no problem. Actually, the performance problem that remains is the one on Windows (FPS drop a bit after 30-40 seconds running), but I don't really mind about it. The performance problem in the Raspberry Pi was solved so I'm happy with that (not that happy for finding out the issue right after p...
by molul
Sat Mar 09, 2019 8:59 am
Forum: Support and Development
Topic: Mouse pointer visible in Linux when love.modules.mouse = false
Replies: 2
Views: 3190

Re: Mouse pointer visible in Linux when love.modules.mouse = false

Hahahah. Sorry, maybe I shouldn't have included the "love.system.getOS() ~= "Linux"" thing. It's not important. I develop on Windows but the project is for Raspberry Pi. On the Pi I don't want to see the mouse, but on Windows, it bugs me a little not seeing the mouse pointer when...
by molul
Fri Mar 08, 2019 8:35 pm
Forum: Support and Development
Topic: Mouse pointer visible in Linux when love.modules.mouse = false
Replies: 2
Views: 3190

Mouse pointer visible in Linux when love.modules.mouse = false

I have "love.mouse.setVisible(love.system.getOS() ~= "Linux")" at the very beginning of my program, but this shows the mouse pointer for a moment before hiding. I'd prefer to have it hidden when I launch my application. I tried disabling love.modules.mouse in conf.lua, but that m...
by molul
Tue Mar 05, 2019 6:31 pm
Forum: Support and Development
Topic: FPS go below 60fps while doing actually nothing
Replies: 4
Views: 6333

Re: FPS go below 60fps while doing actually nothing

Thanks! Fortunately I found where the performance drop was happening on the Raspberry Pi (I don't mind about the Windows issue as it's my laptop for sure). I was looking at any graphic changes, but the key was that I was writing to disk every frame a key was pressed, so if you kept pressing it, it w...
by molul
Tue Mar 05, 2019 4:24 pm
Forum: Support and Development
Topic: FPS go below 60fps while doing actually nothing
Replies: 4
Views: 6333

FPS go below 60fps while doing actually nothing

Ok, this must be a problem with my laptop, but I'm asking anyway to make sure. I'm trying to chase a momentary performance drop issue on a Raspberry Pi project I'm developing on Windows with LÖVE 11.2. On Windows, I noticed that after 30-40 seconds, FPS drop noticeably (from 60 to 54, sometimes 20 o...
by molul
Tue Feb 05, 2019 11:55 am
Forum: Support and Development
Topic: What's the best approach for fonts?
Replies: 6
Views: 6476

Re: What's the best approach for fonts?

I see. Thanks very much, man! I think I'll keep the current approach. Or maybe I'll mix both: create fewer fonts and scale in a few cases as long as it's not below 50%.
by molul
Tue Feb 05, 2019 9:39 am
Forum: Support and Development
Topic: What's the best approach for fonts?
Replies: 6
Views: 6476

Re: What's the best approach for fonts?

Thanks for the replies! I was already creating a few fonts and using the closests sizes (for instance, if I have created a font with size 25 and I'mn looking for a 23 font, I use the 25 one). I was just wondering if this approach was worse in terms of performance than just creating a big font and sc...
by molul
Mon Feb 04, 2019 7:15 am
Forum: Support and Development
Topic: What's the best approach for fonts?
Replies: 6
Views: 6476

What's the best approach for fonts?

I've always created fonts for every size I've needed in my apps (in my current project I have around 16 fonts), but I wonder if it's better to create a single big font (i.e. 50) and scale all texts accordingly. Could someone please tell me which option is best?