Search found 3 matches

by the_nonameguy
Wed Feb 22, 2012 6:15 pm
Forum: Support and Development
Topic: FPS issues in platformer
Replies: 18
Views: 5628

Re: FPS issues in platformer

As I said: on a slow pc the player jumps just fine, but on a fast one it jumps through the roof...

It seems like I'm using the deltaTime correctly, but why doesn't it actually work?
by the_nonameguy
Tue Feb 21, 2012 7:49 pm
Forum: Support and Development
Topic: FPS issues in platformer
Replies: 18
Views: 5628

Re: FPS issues in platformer

I implemented the 60 fps limit, but it screwed up the collision detection and i had to use very high values for movement. This method doesn't seems to be working for me... so I'm posting the .love file: http://minus.com/mMW9JfWY0# Please someone could give any general tips on the code (i would like ...
by the_nonameguy
Tue Feb 21, 2012 4:48 pm
Forum: Support and Development
Topic: FPS issues in platformer
Replies: 18
Views: 5628

FPS issues in platformer

Hey fellow Lovers! I started making games in Löve 2 weeks before and it's amazing! :awesome: My only problem is that in my platformer that has been written 48 hours, I have issues regarding the Fps (dt exactly), trying out multiple solutions and limiting the fps didn't work, so here's my crappy OOP ...