I wasn't cleare enough, sorry.
I wanted to know if it's possible to get these sensor inputs using love.sensor.
So if the player swang his phone to the right, the spaceship goes right.
Search found 191 matches
- Mon Dec 03, 2012 2:37 pm
- Forum: LÖVE-Android
- Topic: "getOrientation"-based movement?
- Replies: 5
- Views: 10153
- Sun Nov 25, 2012 3:06 pm
- Forum: LÖVE-Android
- Topic: "getOrientation"-based movement?
- Replies: 5
- Views: 10153
"getOrientation"-based movement?
Hi,
I just wanted to ask if it's possible to do a movement like in My Paper Plane using love.sensors?
Just basically tough.
I just wanted to ask if it's possible to do a movement like in My Paper Plane using love.sensors?
Just basically tough.
- Mon Nov 19, 2012 8:33 pm
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 116295
Re: love-java-android/love-native-android: project informati
Has something changed regarding to love.filesystem? It's available now? Are there any workarounds without using online services?
I need a highscore-file.
I need a highscore-file.
- Thu Nov 15, 2012 4:13 pm
- Forum: LÖVE-Android
- Topic: help on standalone game
- Replies: 21
- Views: 39610
Re: help on standalone game
Here are the steps I've done: 1) Import love-native-android-master into Eclipse Juno. 2) Fix the "Android requires compiler compliance level 5.0 or 6.0. Found '1.7' instead."-error. 3) Inserted my game, modified LoveNative.java and AndroidManifest.xml. 4) Now, on building, I get only "...
- Wed Nov 14, 2012 12:24 pm
- Forum: LÖVE-Android
- Topic: help on standalone game
- Replies: 21
- Views: 39610
Re: help on standalone game
Dude, you're awesome! :D Sorry, English isn't my native language, but I wanted to ask if I understood correctly. You got it working, so a stand alone *.apk of your game would be playable on the phone, without "Browse for game" before? If so, may I ask for a little little tutorial on how to...
- Mon Nov 12, 2012 7:37 pm
- Forum: Support and Development
- Topic: Efficient way to draw many circles
- Replies: 1
- Views: 1787
Efficient way to draw many circles
Hi, as for space background, I need to draw about 40 "stars" (circles, radius 1-3). Because I'm developing for Android and I'm using a low-end device, the frames drop of 80 to 30 because of the circles. Every few seconds, I delete stars and draw randomly new one, to simulate randomness. I ...
- Sun Nov 11, 2012 4:48 pm
- Forum: LÖVE-Android
- Topic: Eclipse Error/Some questions about this
- Replies: 4
- Views: 8270
Re: Eclipse Error/Some questions about this
I remember that error, I had it too. I was using a wrong version of JDK.
Like other guys say, installing the right 32-/64-Bit version of JDK/Eclipse should solve the error.
They have to match each other.
http://stackoverflow.com/questions/1058 ... ed-library
Like other guys say, installing the right 32-/64-Bit version of JDK/Eclipse should solve the error.
They have to match each other.
http://stackoverflow.com/questions/1058 ... ed-library
- Fri Oct 26, 2012 11:39 am
- Forum: General
- Topic: Tell me more.. :D
- Replies: 20
- Views: 9844
Re: Tell me more.. :D
There have to be some LÖVE WebAPI games available to play on love2d.org. For fun and demonstration.
What about that?
What about that?
- Wed Sep 26, 2012 1:31 pm
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 116295
Re: love-java-android/love-native-android: project informati
So the main step for sharing is to create an apk-file that runs the game? I read we only need to game some code lines for that, and it will load the game on start. Like the "No Game Screen"... :) And regarding the selling, you're right, I'm sorry. If someone puts much effort into his work,...
- Tue Sep 25, 2012 5:32 pm
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 116295
Re: love-java-android/love-native-android: project informati
Hm, sure, being a competitor for Google and Co. is a bad idea. But what about the free games? I don't think, much people will use LÖVE for making money, especially on Android. So basically your app would just download some "extensions" for itself. But I don't know about the license too. Al...