Search found 8 matches
- Thu Aug 01, 2024 11:14 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 8699
Re: Need help with Bump.lua Filters
Oh I just named some variables differently. Thanks mrfariator!!
- Thu Aug 01, 2024 11:08 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 8699
Re: Need help with Bump.lua Filters
The code crashes, I don't know what to do
the for seems to be malformed, love says
the for seems to be malformed, love says
Code: Select all
Error: Syntax error: assets/scripts/player.lua:133: 'in' expected near 'do'
- Thu Aug 01, 2024 9:55 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 8699
Re: Need help with Bump.lua Filters
Hi again! I am having a lot of trouble figuring out how to call a function when certain collision type occurrs, I am trying to call the function death() (which I already coded and works) when the player touches the spikes. how is it made most of the time?
- Thu Aug 01, 2024 8:21 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 8699
Re: Need help with Bump.lua Filters
I printed it but got nil, and the ground tile above the spike is impossible since the player is standing on top of a spike, it doesnt touch any ground tiles But I resolved this! I used the type (class) property! it's not a custom property, but you can put strings on it, so I marked all my spike boxe...
- Thu Aug 01, 2024 6:29 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 8699
Re: Need help with Bump.lua Filters
Hi! This seems pretty understandable, But I'm using STI to get the collisions, and I'm trying to make a filter that somehow returns slide on ground (or everything) and "cross" when player touches a spike local collidablefilter = function(_, other) if other.base == "ground" then r...
- Thu Aug 01, 2024 12:25 am
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 8699
Re: Need help with Bump.lua Filters
update: I don't know how to set up the Type attribute of objects, and in the bump.lua docs it seems to need it for filters
do someone understand how to set up type? is it the same as Class in tiled?
do someone understand how to set up type? is it the same as Class in tiled?
- Wed Jul 31, 2024 10:16 pm
- Forum: Support and Development
- Topic: Error that says I need a library I deleted along with the require code
- Replies: 5
- Views: 5785
Re: Error that says I need a library I deleted along with the require code
can you post your main.lua?
- Wed Jul 31, 2024 10:15 pm
- Forum: Support and Development
- Topic: Need help with Bump.lua Filters
- Replies: 14
- Views: 8699
Need help with Bump.lua Filters
Ok I pretty much understand bump.lua completely, except filters. I'm trying to use the libraries STI and Bump.lua to work together and they do! but I want to add spikes to my tilemaps and I thought I add a custom property to the spike tiles like "isSpike" or something and if the player col...