Search found 3 matches
- Sun Jan 04, 2009 4:25 am
- Forum: Support and Development
- Topic: Collisions stop working mysteriously.
- Replies: 10
- Views: 8662
Re: Collisions stop working mysteriously.
I was scaling by a factor of 10, since I'd read in the box2d manual that it works best with sizes between 0.1 and 10, and it specifically recommended against using pixels as the unit of measurement. Is this also the case for Löve, or is it safe to use pixel measurements in the physics engine? I thin...
- Sat Jan 03, 2009 10:21 pm
- Forum: Support and Development
- Topic: Collisions stop working mysteriously.
- Replies: 10
- Views: 8662
Re: Collisions stop working mysteriously.
Ah. Thanks! I couldn't figure out why it would play the folder fine, but not the .love file. I've attached a fixed .love file.osgeld wrote:(and ps your *.love file is packed wrong, main.lua needs to be in the root of the file)
- Sat Jan 03, 2009 9:59 pm
- Forum: Support and Development
- Topic: Collisions stop working mysteriously.
- Replies: 10
- Views: 8662
Collisions stop working mysteriously.
I have a fairly simple program which demonstrates what seems to be either a bug, or a puzzling oversight on my part. I have a ball with a radius of 1 (single body, circle shape), and a ground large enough to catch it (static body w/ 0 mass, rectangle shape about 40 x 4). The ball falls, and lands on...