Search found 209 matches
- Thu Aug 16, 2012 6:06 pm
- Forum: General
- Topic: How do you write Markdown ?
- Replies: 4
- Views: 3334
Re: How do you write Markdown ?
If you're on a mac check out Marked http://markedapp.com/
- Wed Jul 11, 2012 12:28 am
- Forum: Libraries and Tools
- Topic: FEZ. Frankenstein Entity Zystem.
- Replies: 26
- Views: 16513
Re: FEZ. Frankenstein Entity Zystem.
Sorry to keep going on about this, but I still can't get the example code to work. I'm trying to run it from the command line, not from inside a .love file. I am trying to run the example code from your GitHub. I moved the FEZ/ dir to example/fez/ and tried to run the example. ~/Downloads/perky-FEZ...
- Mon Jul 09, 2012 3:26 pm
- Forum: Libraries and Tools
- Topic: FEZ. Frankenstein Entity Zystem.
- Replies: 26
- Views: 16513
Re: FEZ. Frankenstein Entity Zystem.
I've been updating FEZ alongside a game I'm developing. I haven't touched the example in a while so it is likely the example is broken. That said, if you're using FEZ in your own project you should place the FEZ folder inside your project src folder and require 'FEZ.src'. I'll take a look at the exa...
- Wed Jun 27, 2012 3:36 pm
- Forum: Libraries and Tools
- Topic: SuperSprite - Draw and Animate Pixel-Styled Sprites
- Replies: 25
- Views: 15795
Re: SuperSprite - Draw and Animate Pixel-Styled Sprites
Definitely needs to go up on github
- Sun Jun 03, 2012 11:06 pm
- Forum: General
- Topic: dynamic libraries not enabled; [solved]
- Replies: 2
- Views: 4635
dynamic libraries not enabled; [solved]
I can't use any external library inside love, I get this error: Error: error loading module 'curses' from file '/usr/local/lib/lua/5.1/curses.so': dynamic libraries not enabled; check your Lua installation Does this mean I have to recompile love and lua with the correct flags? Solution: Put .so file...
- Thu May 31, 2012 2:09 am
- Forum: Support and Development
- Topic: Minimap
- Replies: 12
- Views: 4859
Re: Minimap
There are several ways to do it. If mini-map is really only resize of "realmap" you should use same code as used in big map of course. If as Robin suggest you replace graphic tile for other more geometric thing you could do another separate piece of code. I personally would prefer use sam...
- Wed May 30, 2012 9:41 pm
- Forum: General
- Topic: ProFi, a Lua profiler that works with LuaJIT.
- Replies: 7
- Views: 10064
Re: ProFi, a Lua profiler that works with LuaJIT.
Ok it's fixed, I've added a relative time column, the time for each function is accumulative between start/stop and both time and count resets at start. There's also a setGetTimeMethod if you want to use something different to os.clock, for example: ProFi:setGetTimeMethod( love.timer.getMicroTime )
- Wed May 30, 2012 9:29 pm
- Forum: General
- Topic: ProFi, a Lua profiler that works with LuaJIT.
- Replies: 7
- Views: 10064
- Wed May 30, 2012 9:08 pm
- Forum: General
- Topic: ProFi, a Lua profiler that works with LuaJIT.
- Replies: 7
- Views: 10064
Re: ProFi, a Lua profiler that works with LuaJIT.
I care more about the relative time of functions rather than the actual time they make, I think i'll add a column to display the time as a percentage between the start and stop calls.bartbes wrote:Looks pretty awesome, one thing I did notice though, is that you're using CPU time, not real time.
- Wed May 30, 2012 8:38 pm
- Forum: General
- Topic: ProFi, a Lua profiler that works with LuaJIT.
- Replies: 7
- Views: 10064
ProFi, a Lua profiler that works with LuaJIT.
I've created a simple profiler in response to not being able to get LuaProfiler to work with LoveJIT and some other profile not writing pretty reports. Here's the Gist: https://gist.github.com/2838755 --[[ ProFi v1.3, by Luke Perkin 2012. MIT Licence http://www.opensource.org/licenses/mit-license.ph...