Search found 19 matches

by Franc[e]sco
Sat May 21, 2011 11:10 pm
Forum: Libraries and Tools
Topic: Tiled Drawer
Replies: 15
Views: 10746

Re: Tiled Drawer

the fps is almost good! sometimes when you travel down the topmost row of tiles disappears though I'll fix that in the next update since I have frames to spare,altogether I'm unwilling because it is adding 3 extra buckets only because the rate and tilesize height is not equal Does the collisions wo...
by Franc[e]sco
Sat May 21, 2011 4:59 pm
Forum: Libraries and Tools
Topic: Tiled Drawer
Replies: 15
Views: 10746

Re: Tiled Drawer

Updated it for massive performance increase! Basically I just check if we a are in a new bucket and if we are not use the previous calculated spritebatches There is also allot less memory consumption and pretty much disregards the layer penalty Also updated the maps, now the first map is a layer te...
by Franc[e]sco
Sat May 21, 2011 4:13 pm
Forum: Games and Creations
Topic: DungeonCräwler [Updated: 21/05/2011]
Replies: 5
Views: 6023

Re: DungeonCräwler [WIP] - Dungeon crawling with a twist

Added weapon sprites, weapon drops, weapon durability and improved performance greatly.
by Franc[e]sco
Thu May 19, 2011 10:26 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1193939

Re: Avatars: OBEY!

yessir
by Franc[e]sco
Thu May 19, 2011 8:24 am
Forum: General
Topic: Collision detection.
Replies: 6
Views: 3877

Re: Collision detection.

I have a Rectangle class and I just do ptinrect of all the vertex of rect1 in rect2 and ptinrect of all the vertex of rect2 in rect1 :awesome: I'm quite sure there are more efficient ways to do it though. function Rectangle:ptinrect(pt) return (pt.x >= self.lt.x and pt.x <= self.rt.x and pt.y >= sel...
by Franc[e]sco
Wed May 18, 2011 10:32 pm
Forum: Libraries and Tools
Topic: UnLöve: Zombie Survival [Alpha?!?!]
Replies: 42
Views: 36515

Re: UnLöve: Zombie Survival [Alpha?!?!]

The hp bar looks awesome! Also, nice gun physics, are you gonna add bullet physics or is it just ray casting?
by Franc[e]sco
Wed May 18, 2011 10:19 pm
Forum: Libraries and Tools
Topic: Tiled Drawer
Replies: 15
Views: 10746

Re: Tiled Drawer

The chests drawing order is a bit messed up but it's pretty nice :)
by Franc[e]sco
Wed May 18, 2011 4:57 pm
Forum: Libraries and Tools
Topic: Tiled Drawer
Replies: 15
Views: 10746

Re: Tiled Drawer

erm, could you Include the profiler module or add a link to it?
by Franc[e]sco
Wed May 18, 2011 12:45 pm
Forum: Games and Creations
Topic: DungeonCräwler [Updated: 21/05/2011]
Replies: 5
Views: 6023

Re: DungeonCräwler [WIP] - Dungeon crawling with a twist

EDIT:
Added damage calculation, random mob movement, darkness effect and sound!
by Franc[e]sco
Tue May 17, 2011 2:07 pm
Forum: Games and Creations
Topic: DungeonCräwler [Updated: 21/05/2011]
Replies: 5
Views: 6023

Re: DungeonCräwler [WIP] - Dungeon crawling with a twist

BarnD wrote:Looks awesome.
I love the face the monsters make after being hit.
Thanks, actually I was trying to make them look cute but they're kinda creepy =P