Search found 19 matches
- Sat May 21, 2011 11:10 pm
- Forum: Libraries and Tools
- Topic: Tiled Drawer
- Replies: 15
- Views: 10746
Re: Tiled Drawer
the fps is almost good! sometimes when you travel down the topmost row of tiles disappears though I'll fix that in the next update since I have frames to spare,altogether I'm unwilling because it is adding 3 extra buckets only because the rate and tilesize height is not equal Does the collisions wo...
- Sat May 21, 2011 4:59 pm
- Forum: Libraries and Tools
- Topic: Tiled Drawer
- Replies: 15
- Views: 10746
Re: Tiled Drawer
Updated it for massive performance increase! Basically I just check if we a are in a new bucket and if we are not use the previous calculated spritebatches There is also allot less memory consumption and pretty much disregards the layer penalty Also updated the maps, now the first map is a layer te...
- Sat May 21, 2011 4:13 pm
- Forum: Games and Creations
- Topic: DungeonCräwler [Updated: 21/05/2011]
- Replies: 5
- Views: 6023
Re: DungeonCräwler [WIP] - Dungeon crawling with a twist
Added weapon sprites, weapon drops, weapon durability and improved performance greatly.
- Thu May 19, 2011 10:26 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193939
Re: Avatars: OBEY!
yessir
- Thu May 19, 2011 8:24 am
- Forum: General
- Topic: Collision detection.
- Replies: 6
- Views: 3877
Re: Collision detection.
I have a Rectangle class and I just do ptinrect of all the vertex of rect1 in rect2 and ptinrect of all the vertex of rect2 in rect1 :awesome: I'm quite sure there are more efficient ways to do it though. function Rectangle:ptinrect(pt) return (pt.x >= self.lt.x and pt.x <= self.rt.x and pt.y >= sel...
- Wed May 18, 2011 10:32 pm
- Forum: Libraries and Tools
- Topic: UnLöve: Zombie Survival [Alpha?!?!]
- Replies: 42
- Views: 36515
Re: UnLöve: Zombie Survival [Alpha?!?!]
The hp bar looks awesome! Also, nice gun physics, are you gonna add bullet physics or is it just ray casting?
- Wed May 18, 2011 10:19 pm
- Forum: Libraries and Tools
- Topic: Tiled Drawer
- Replies: 15
- Views: 10746
Re: Tiled Drawer
The chests drawing order is a bit messed up but it's pretty nice
- Wed May 18, 2011 4:57 pm
- Forum: Libraries and Tools
- Topic: Tiled Drawer
- Replies: 15
- Views: 10746
Re: Tiled Drawer
erm, could you Include the profiler module or add a link to it?
- Wed May 18, 2011 12:45 pm
- Forum: Games and Creations
- Topic: DungeonCräwler [Updated: 21/05/2011]
- Replies: 5
- Views: 6023
Re: DungeonCräwler [WIP] - Dungeon crawling with a twist
EDIT:
Added damage calculation, random mob movement, darkness effect and sound!
Added damage calculation, random mob movement, darkness effect and sound!
- Tue May 17, 2011 2:07 pm
- Forum: Games and Creations
- Topic: DungeonCräwler [Updated: 21/05/2011]
- Replies: 5
- Views: 6023
Re: DungeonCräwler [WIP] - Dungeon crawling with a twist
Thanks, actually I was trying to make them look cute but they're kinda creepy =PBarnD wrote:Looks awesome.
I love the face the monsters make after being hit.