Search found 8 matches

by A_Fast_Cat
Sun Sep 15, 2024 11:07 pm
Forum: Libraries and Tools
Topic: Nueral Networks In Love 2D (framework?)
Replies: 4
Views: 11011

Re: Nueral Networks In Love 2D (framework?)

Added some more features. Theres a few issues here and there but its getting there ^^
by A_Fast_Cat
Wed Sep 11, 2024 11:20 pm
Forum: Libraries and Tools
Topic: Nueral Networks In Love 2D (framework?)
Replies: 4
Views: 11011

Re: Nueral Networks In Love 2D (framework?)

I couldnt understand NN so i figured making one from scratch would be a good way to learn. I also want to improve my love2d skills so 2 birds with 1 stone. Unfortunatly no amount of youtube or articles seem to be helping me understand. I've tried python modules but, I dont really understand what's g...
by A_Fast_Cat
Tue Sep 10, 2024 8:31 pm
Forum: Libraries and Tools
Topic: Nueral Networks In Love 2D (framework?)
Replies: 4
Views: 11011

Nueral Networks In Love 2D (framework?)

So I saw a video about LLMs playing Minecraft which lead me to https://love2d.org/forums/viewtopic.php?t=85089 Took that code but it didnt work so I put it into Llima 3.1 that didnt work so i put it into GPT4o and that kinda worked. SO i put it into Gemini 1.5 pro and that helped. Finally I put it i...
by A_Fast_Cat
Sat Sep 07, 2024 1:26 pm
Forum: Support and Development
Topic: RTS enemies x, y position overlap from table
Replies: 3
Views: 2472

Re: RTS enemies x, y position overlap from table

ahhh its always the simplist things haha. Thank you so much! I have some ideas to stop the overlap issue but can anyone explaing what #<a table> does over using ipairs<a table> im not entirely sure but i think i need to do somehow iterate through the table using i,v in ipairs and get v+ 1 too, aka m...
by A_Fast_Cat
Sat Sep 07, 2024 1:46 am
Forum: Support and Development
Topic: RTS enemies x, y position overlap from table
Replies: 3
Views: 2472

RTS enemies x, y position overlap from table

Hi, I'm continuing work on this RTS project but have run into another problem.... Currently I am trying to make a working enemies module that has option for both ranged and melee minions. The logic to make them move and attack has been done. The program on the press of the spacebar will spawn a mini...
by A_Fast_Cat
Mon Aug 12, 2024 4:20 pm
Forum: Support and Development
Topic: RTS style game, clicking with translate camara movement
Replies: 6
Views: 5192

Re: RTS style game, clicking with translate camara movement

Phew its been some time... I decided to just get it working. In the end i used the stlker-x camera as it had the best documentation (and im still a noob) Anyways heres the league of legends type camera demo thing. Hopefully helps anyone trying to make an RTS The camera is seperate from the player mo...
by A_Fast_Cat
Tue Jun 25, 2024 12:38 pm
Forum: Support and Development
Topic: RTS style game, clicking with translate camara movement
Replies: 6
Views: 5192

Re: RTS style game, clicking with translate camara movement

Thank you very much for the help! I have taken on the suggestions. Unfortunetly, looking through the CAM11 library is above my skill level but I believe I understand how transform works and I will utilise the object to give it another go. My new issue is when i move the camera the user also moves......
by A_Fast_Cat
Sat Jun 22, 2024 12:15 pm
Forum: Support and Development
Topic: RTS style game, clicking with translate camara movement
Replies: 6
Views: 5192

RTS style game, clicking with translate camara movement

Hi all :3 , I come from a beginner python background and recently picked up Lua. Im not the best but I want to keep going. I've so far being using forums on here and sheepolutions guide to understand. I am trying to make RTS like camera. My problem is where I click, the user does not follow. This is...