Search found 10 matches
- Sat Dec 20, 2014 11:36 pm
- Forum: Libraries and Tools
- Topic: Microphone Support for LÖVE!
- Replies: 62
- Views: 47963
Re: Microphone Support for LÖVE!
Can Löve send that data over the internet? Yes, although it'll use a very large amount of bandwidth if you don't use a voice compression codec like Speex. Would it be possible to include a couple open-source voice-specific codecs in a future version of love? I'd love to see opus or celt support in ...
- Mon May 13, 2013 4:18 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 377958
Re: Löve Frames - A GUI Library
I'm also really looking forward to playing with this. The example menu looks gorgeous. Excellent work man.Nikolai Resokav wrote:Thanks! If you ever have any suggestions for features or improvements, please let me know!
One request: is there any chance you can package your documentation for offline use?
Thanks!
- Sun Mar 22, 2009 7:24 am
- Forum: Libraries and Tools
- Topic: DEVötiön IDE (Now available for Download!)
- Replies: 50
- Views: 57191
Re: DEVötiön IDE
Oh wow.. I can't wait to test this. Keep up the good work dude.
- Wed Feb 25, 2009 6:15 am
- Forum: Games and Creations
- Topic: LÖVE-based RTS
- Replies: 18
- Views: 17716
Re: LÖVE-based RTS
I'm surprised it can run at all on that hardware... You'd be surprised.. I play quake3 (800x600@60hz, everything high) at 100fps+, and red alert2 (1024x768) at a very playable fps.. It's just something about love disliking this video card. It only supports opengl 1.2 at a hardware level, and I assu...
- Wed Feb 25, 2009 12:02 am
- Forum: Games and Creations
- Topic: LÖVE-based RTS
- Replies: 18
- Views: 17716
Re: LÖVE-based RTS
Having an interesting bug. Might just be my poopy *nix graphics drivers acting up (I'm on a 16mb S3 SuperSavage). I find it odd that the ship sprites load and animate properly, but the base does not. I have a history with love rendering issues on this computer, so it probably isn't anything you need...
- Mon Jan 12, 2009 2:46 pm
- Forum: General
- Topic: Suggestion: Implementing cuda support into love?
- Replies: 13
- Views: 12785
Re: Suggestion: Implementing cuda support into love?
surely not thousands of coders contributing anonymously over the internet؟mike wrote:Yeah, if you can't trust a corporation with your safety and well-being then who can you trust?
- Sun Jan 04, 2009 9:07 am
- Forum: General
- Topic: lövehost: My little way of contributing back.
- Replies: 4
- Views: 5822
lövehost: My little way of contributing back.
As I'm not really a great lua coder, and I can't make awesome demos that show off the capabilities of löve, I thought I'd at least make something that could possibly aid in someone else's productivity. I give you lövehost: http://www.nanosleep.net/love/ Call it your own place to upload loves and col...
- Fri Jan 02, 2009 10:10 pm
- Forum: General
- Topic: Suggestion: Implementing cuda support into love?
- Replies: 13
- Views: 12785
Suggestion: Implementing cuda support into love?
I noticed that when there is a gratuitous use of physics in a love game, the framerate tends to suffer. This may have already been considered before, and dismissed, but could löve make use of CUDA to offload the physics processing to the graphics card? I'm aware that that's probably a bit of work in...
- Thu Jan 01, 2009 6:33 pm
- Forum: Support and Development
- Topic: Display choppy on Ubuntu
- Replies: 7
- Views: 8410
Re: Display choppy on Ubuntu
also, make sure vsync is enabled. if you're using the nvidia or ati drivers, it's as simple as checking a box in nvidia-settings or amdcccle
- Wed Dec 31, 2008 6:02 am
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 49860
Re: Is LÖVE really necessary?
I just stumbled across LÖVE, and I'm really enjoying using it to build my understanding of lua. It's relatively well documented.. and seems to have a really helpful community (I've been hanging out in irc, the folks there are very helpful!). I encourage the LÖVE devs to continue their great work. I ...