Search found 89 matches
- Sun Feb 19, 2017 9:20 pm
- Forum: Support and Development
- Topic: Lua Script Editor Needed
- Replies: 18
- Views: 14921
Re: Lua Script Editor Needed
You might try Game Kitchen (https://bitbucket.org/kevinclancy/game- ... /wiki/Home) if you are willing to use a windows-only IDE that requires you to use a comment-embedded type system. I made Game Kitchen.
- Fri May 20, 2016 1:09 am
- Forum: General
- Topic: Game Kitchen (love 0.10.0 update)
- Replies: 0
- Views: 2205
Game Kitchen (love 0.10.0 update)
Hi. I somewhat recently (like... er... a month ago) released a new version of my LOVE IDE, previously called LOVE Studio, but renamed to Game Kitchen. It's a Windows IDE which adds an annotation-based optional type checking. In addition to handling love 0.10.0, it fixes a few bugs that previously ex...
- Thu Jul 17, 2014 10:48 pm
- Forum: General
- Topic: writing mantainable code
- Replies: 7
- Views: 5276
Re: writing mantainable code
I didn't notice the screenshot you posted. I like the comments describing the tables and functions that you declare. In my opinion, those comments in no way hamper the readability of your program. The comments that you have inside the one expanded function do not seem quite as helpful, as they conta...
- Thu Jul 17, 2014 5:49 pm
- Forum: General
- Topic: writing mantainable code
- Replies: 7
- Views: 5276
Re: writing mantainable code
I comment a lot, but I try to write comments that are not redundant. This is not an absolute rule, but I think that most comments which occur inside of function definitions are fairly redundant. For example, consider the following code. --assign face to image containing face local face = love.graphi...
- Thu May 29, 2014 5:07 pm
- Forum: Support and Development
- Topic: Grid based movement with a movement cost.
- Replies: 8
- Views: 8553
Re: Grid based movement with a movement cost.
I'm under the impression that what you are doing is selecting a position, and then asking the program: can my character travel to this point given that it has x movement points to spend? In that case, you need a weighted-graph shortest path algorithm. My recommended solution is that, instead of comp...
- Sun May 25, 2014 2:17 am
- Forum: Support and Development
- Topic: Domain-Specific Languages for Games
- Replies: 9
- Views: 6492
Re: Domain-Specific Languages for Games
Interesting idea, mlepage. Declaring a single function with the same name multiple times might be a little confusing from the perspective of default lua semantices, but it does use less syntax and is more readable.
- Mon Apr 28, 2014 9:28 pm
- Forum: Support and Development
- Topic: Real time debugging
- Replies: 3
- Views: 4013
Re: Real time debugging
You could also try Zerobrane, Decoda, or LOVE Studio (which I made). All are IDEs with debugging support.
- Sat Feb 01, 2014 9:15 pm
- Forum: General
- Topic: Gender and the LÖVE community (A Community-Culture Problem)
- Replies: 71
- Views: 28474
Re: A Community-Culture Problem With Gender
If men want to join a group of females, the women too will have to adapt Incorrect. Individual adapts to the group, not the other way around. Why would I want an entire group of people I want to join to adapt to my needs, that's just selfish. we As a side-note, do not associate me with you. I do no...
- Wed Jan 29, 2014 8:56 pm
- Forum: General
- Topic: A Community-Culture Problem With Library Names
- Replies: 114
- Views: 62743
Re: A Community-Culture Problem With Library Names
The girls in the gamejam site I visited didn't really seem to be subjected to creepy stares. Although I never asked them about it, because that would then probably become the creepiest part of the experience :huh: Honestly if girls are terrified at the possibility of people crreepily staring at the...
- Wed Jan 29, 2014 8:47 pm
- Forum: General
- Topic: A Community-Culture Problem With Library Names
- Replies: 114
- Views: 62743
Re: A Community-Culture Problem With Library Names
But then when she asks what libraries to use, they start telling her things like LUBE, SECS, and Quickie. Don't you think that would make her uncomfortable? why would this discourage any female more so than a male? You raise a good point. I'm personally terrified at the possibility that when I go t...