Search found 5 matches

by Noba
Mon May 20, 2024 6:05 pm
Forum: Support and Development
Topic: How do you really tell if your game has a memory leak?
Replies: 23
Views: 9468

Re: How do you really tell if your game has a memory leak?

Right. Fortunately I'm not doing anything like this. I preload all resources in one place and reuse them, even canvases.
by Noba
Sun May 19, 2024 11:56 pm
Forum: Support and Development
Topic: How do you really tell if your game has a memory leak?
Replies: 23
Views: 9468

Re: How do you really tell if your game has a memory leak?

Right, thanks. So it seems like there's no real obvious way to tell. I'm guessing for now I should just keep working on things and keep an eye out. I'm probably worrying over nothing.
by Noba
Sun May 19, 2024 7:47 pm
Forum: Support and Development
Topic: How do you really tell if your game has a memory leak?
Replies: 23
Views: 9468

How do you really tell if your game has a memory leak?

So this question isn't about diagnosing where they come from but more how you know if one is occurring. I've been told the task manager is a good place to check, but it seemingly updates so slowly that it's hard to tell. Over the course of my game, memory usage seems to steadily rise from ~70mb to ~...
by Noba
Tue Apr 02, 2024 2:27 pm
Forum: General
Topic: What exactly *is* LÖVE 2D?
Replies: 3
Views: 2098

Re: What exactly *is* LÖVE 2D?

It's more of a "framework". There is no built-in scene tree, game objects, draw ordering, GUI system, or anything like that. There are some main lifecycle callbacks (load, update, draw, etc.) and input callbacks, and then various modules with functions to help you do what you want. See: h...
by Noba
Tue Apr 02, 2024 10:40 am
Forum: General
Topic: What exactly *is* LÖVE 2D?
Replies: 3
Views: 2098

What exactly *is* LÖVE 2D?

I see that it says an engine on the website and wiki, but to me that conjures up images of built in support for entities, scenes, collisions etc... Is Love like that, or is it more of a framework, giving you a main loop and options for rendering, playing audio and things, with the developer building...