I implement the money and "waves" at this version, 3 waves.
but it nothing happen when castle life = 0 or after 3 waves...=p
try it
screenshot
thanks for your testing.
Search found 16 matches
- Sat Jun 04, 2011 10:24 am
- Forum: Libraries and Tools
- Topic: Lua OO Library - bmclass
- Replies: 19
- Views: 7221
- Tue May 31, 2011 4:19 pm
- Forum: Libraries and Tools
- Topic: Lua OO Library - bmclass
- Replies: 19
- Views: 7221
Re: Lua OO Library - bmclass
I'm sorry for that, I fixed at TD002.love.Kadoba wrote:Yep. You were right. I renamed all the files to lowercase and it works.
now, we have enemys and we can build towers
- Sun May 29, 2011 6:32 am
- Forum: Libraries and Tools
- Topic: Lua OO Library - bmclass
- Replies: 19
- Views: 7221
Re: Lua OO Library - bmclass
Oh look, another OO library. Is that a bad thing? It's all good messing around with Lua. It's not necessarily a bad thing at all, it's just that this community is far more interested in reinventing the wheel than making any actual games with this game framework. I've already gotten my karma dinged ...
- Thu May 26, 2011 1:41 pm
- Forum: Libraries and Tools
- Topic: Lua OO Library - bmclass
- Replies: 19
- Views: 7221
Re: Lua OO Library - bmclass
Hi, look at the Example1 that i modified it.ishkabible wrote:also, i don't want to have to do that, i want the OO mechanism to do that for me.
Mod edit: There's a delete button, you know.
It support data member inheritance.
- Tue May 24, 2011 2:46 am
- Forum: Libraries and Tools
- Topic: Lua OO Library - bmclass
- Replies: 19
- Views: 7221
Lua OO Library - bmclass
i have no idea about naming =p... so i called it bmclass download bmclass.lua Example1 - basic class = require("bmclass") a = class("a") function a:init(attrs) self.x = attrs.x self.y = attrs.y print("for init") end function a:info() print(tostring(self) .. " : Hel...
- Sun May 15, 2011 5:09 pm
- Forum: Games and Creations
- Topic: Platformer Prototype
- Replies: 19
- Views: 8895
Re: Platformer Prototype
when the player stand on ground and i hit right(or left) gently, player will Jitter.
- Fri May 13, 2011 9:16 am
- Forum: Games and Creations
- Topic: Platformer Prototype
- Replies: 19
- Views: 8895
Re: Platformer Prototype
awesome, it's really nice.
- Tue May 10, 2011 4:43 pm
- Forum: Libraries and Tools
- Topic: Tracking system
- Replies: 3
- Views: 2096
Re: Tracking system
cool game, it looks funny and cute.kikito wrote:World of goo uses something similar for the cursor. But they have much more circles, and the small ones are at the end.
- Tue May 10, 2011 4:28 pm
- Forum: Libraries and Tools
- Topic: Tracking system
- Replies: 3
- Views: 2096
Tracking system
There is a simple tracking system.
Example :
try it.
Example :
Code: Select all
function love.update(dt)
-- we need tracker/target provide x,y index for Tracker system
Tracker.trace(speed, tracker, target)
end
- Sat May 07, 2011 5:00 pm
- Forum: Games and Creations
- Topic: simple snake
- Replies: 21
- Views: 9177
Re: simple snake
i'm have no idea about speed. i adjust speed from 0.04(sec per block) to 0.02, maybe it will be better.0.015 is the fastest on my pc. You use the value dt which is passed down through love.update. Basically, you should do: time_based_value * dt I took the time to edit your code and implement dt rat...