Search found 3 matches
- Fri Mar 13, 2009 2:47 pm
- Forum: Support and Development
- Topic: Retain sharpness in scaled images
- Replies: 7
- Views: 6306
Re: Retain sharpness in scaled images
Yay, at least it's a known issue how hard is this to implement in the backend? I know nothing about OpenGL programming, but my intuitive guess is that setting some kind of option in would be enough to make OpenGL render the images the way I want them. Am I completely wrong on this?
- Wed Mar 11, 2009 11:57 am
- Forum: Support and Development
- Topic: Retain sharpness in scaled images
- Replies: 7
- Views: 6306
Retain sharpness in scaled images
Is it possible to retain the sharpness of images when drawing them with a scale factor? Mine become "fuzzy" in the edges when I do so, and when one pixel neighbours a pixel with 0 alpha, unwanted white "outlines" occur. I just want simple n^2 scaling where 1 pixel is drawn as 4 a...
- Tue Dec 30, 2008 4:29 am
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 50342
Re: Is LÖVE really necessary?
I really hope that this project will survive. Lua is very easy to pick up, and its dynamic nature makes it easy to tinker around with different methods when solving various problems. However, it will not be useful to the masses before it comes with a (fairly advanced) sprite class, with support for ...