
Search found 21 matches
- Fri Feb 06, 2015 5:36 am
- Forum: Libraries and Tools
- Topic: Lua GameJolt API [Highscore tables / achievements]
- Replies: 17
- Views: 14585
Re: Lua GameJolt API [Highscore tables / achievements]
Ah, that explains it 

- Fri Feb 06, 2015 3:46 am
- Forum: Libraries and Tools
- Topic: Lua GameJolt API [Highscore tables / achievements]
- Replies: 17
- Views: 14585
Re: Lua GameJolt API [Highscore tables / achievements]
Hmm I did those steps...am I supposed to get trophies? 'cause I didn't 

- Fri Mar 07, 2014 6:30 pm
- Forum: Libraries and Tools
- Topic: Lume & Lurker : Utility functions and auto-hotswapping
- Replies: 58
- Views: 38917
Re: Lume & Lurker : Utility functions and auto-hotswapping
Oh man, I have been dreaming of having a "hotswapping" type of functionality; I will definitely be checking this out 
Nice work!

Nice work!
- Sun Mar 02, 2014 6:41 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 630208
Re: Share a Shader!
Whaaaaat where did you get those pictures of Monkey Island and Psychonauts as Gameboy games?? Did you make those?? THEY ARE THE COOLEST THING EVERjosefnpat wrote:

- Wed Feb 26, 2014 12:43 am
- Forum: General
- Topic: Vim Users Super Thread
- Replies: 34
- Views: 19705
Re: Vim Users Super Thread
I still use arrows for movement. whaaaaa??! :o for me (and I thought most people, but maybe not?) this is like the main reason I use Vim, so I can keep my hands in the same place on the keyboard and I don't have to move over to the arrow keys... Quick way to switch between hidden buffers. This is o...
- Sat Feb 22, 2014 7:24 pm
- Forum: Games and Creations
- Topic: Mine Jumper - Fast-paced mine cart game for Flappy Jam
- Replies: 8
- Views: 6703
- Sat Dec 14, 2013 7:53 pm
- Forum: Games and Creations
- Topic: Temple of Anput
- Replies: 14
- Views: 11634
Re: Temple of Anput
Since LÖVE 0.9.0 has been officially released, I have now merged in the 0.9.0 branch I had been working on. Thus, Temple of Anput now requires LÖVE 0.9.0 to run, and the win32 build now uses 0.9.0. This also means FUN NEW BONUS FEATURES thanks to 0.9.0! Gamepads now have vibration support Because of...
- Sat Nov 16, 2013 4:23 pm
- Forum: Games and Creations
- Topic: Temple of Anput
- Replies: 14
- Views: 11634
Re: Temple of Anput
Also, this should be on Vapor. Is this game feature complete? I saw this, and didn't know; but it's not 100% done... I thought about this when I saw Vapor. I guess it depends on what you mean by "feature complete". It is "complete" in the sense that you can play it from start to...
- Mon Nov 11, 2013 5:46 pm
- Forum: Games and Creations
- Topic: Temple of Anput
- Replies: 14
- Views: 11634
Re: Temple of Anput
The greatness is all in the details; that the first room always only holds a sword so that the player can learn movement first, that the second room is always the room with only beetles in them so that you can learn combat without being hit, that the intro message is always different, that the came...
- Sat Nov 09, 2013 7:56 pm
- Forum: Games and Creations
- Topic: Temple of Anput
- Replies: 14
- Views: 11634
Re: Temple of Anput
The most fun thing I've seen posted on the forum since I've been here; it's just so.. complete! Polished! Fun! Addictive! And challenging! Wow thanks! Making it feel very "polished" was definitely something I was trying to do, so that means a lot to me :) Are you thirsty? I'm not. Haha yo...